Gnomon – Cleaning Up Scanned Assets for Production with Scott Denton
http://www.thegnomonworkshop.com/tutorials/cleaning-up-scanned-assets-for-production
Discover how to take pre-existing scanned assets and quickly and professionally clean them up using a combination of Wrap 3, ZBrush, and Maya. This workshop by Modeler and Generalist, Scott Denton, details the clean-up of a scan created by NYCap3D using the state-of-the-art photogrammetry solution, RealityCapture, along with assets produced by 3D Scan Store. A brief preview of Zoo Tools is also covered. Throughout the course of the workshop, Scott discusses how to use Wrap 3 and ZBrush to transfer textures and displacement details from the 3dScanstore mesh. He also goes over some of the specific setups and essential tools inside of both Wrap and ZBrush that help to speed up the overall workflow. Scott teaches the important export options that you need to know and includes a demonstration on how to hook the textures up in Maya to achieve a render worthy of being passed on to a look-development artist. Helpings of industry tips are included along the way, particularly when it comes to what look-dev artists expect of modelers, plus tricks for organizing and naming your files like a pro.












Learn the fundamentals of interior design and create a great space from start to finish with my step by step process. By the end of this class you'll know exactly how to layout your floor-plan, work with color, accessorize, and much more. You'll be interior decorating like a boss in no time!

Gnomon Font Family
Gnomon* is built using OpenType variable font technology, a new font standard that allows for user-controlled variables. In the past, font metrics, such as boldness or oblique angle, were limited to the few predetermined options made by the font designer.

INDT | 3.12 MB

INDT | 2.66 MB

INDT | 2.65 MB

INDT | 297.59 KB
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