jQuadCloth v0.19 / v0.20 for Maya 2016-2020


jQuadCloth v0.19 / v0.20 for Maya 2016-2020


8 MLL | 6 MB


Do insta-retopo on clothing objects from Marvelous Designer and get them ready for sculpting!


Version 0.20 Update Notes: ---  UV related initialization problems have been fixed. Now it is possible to have UVs anywhere in the UV space without crashing Maya. ---  Patterns with flipped UVs will work properly. ---  It is now possible to have UVs on top of each other. ---  It is not necessary anymore to have an unwelded geometry as an input mesh. The tool will work fine on a seamless mesh so long as good UVs are defined. ---  The tool is now capable of better scaling with high triangle counts on input geometry, offering better performance overall. Shortcomings/Bugs: ---  Symmetry is still not being taken care of, sometimes resulting in questionable (or outright horrible) outputs. ---  Might not scale well with high density values. ---  Odd numbers of subdivs are currently not supported, sometimes resulting in sub-ideal topology ---  The program assumes the linear unit to be "cm" ---  inconsistent subdivs are sometimes set along complex seams ---  not always able to complete the full surface quadrangulation ---  random crashes are still to be expected as quadrangulation algorithms have not been updated ---  MD internal lines are not taken into account ---  Some problems with material connection have been reported but not yet investigated


 


jQuadCloth v0.19 / v0.20 for Maya 2016-2020


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