




Combo buffering Hitbox Hit reactions and block reactions (Directional) also, based on attack strength Finisher / Executions, Air /Jump finisher (Finishers supports characters with different skeleton) Counter attack mechanic Parry mechanic Lock on enemies - 3 types - Free look, Free pitch only, Lock control rotation Directional dodging and rolling system 4 custom made dodging anims Levelling system - XP and skill points Skill system - Skill video preview (UI) Character stats - Lives count, HP, Stamina, and Fear (Posture) Melee weapon system - Support dual weapon state All combat mechanics are based on the current equipped weapon. All you need is just animations for your weapons state Enemy AI Boss AI Camera closeups for finishers, counter attacks and special attacks Example anims and VFX included ... and more!
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