![UnrealEngine - Customizable Deadly Traps UnrealEngine - Customizable Deadly Traps](https://www.gfxtra31.com/uploads/posts/2024-06/171811505966685af3a93af.png)
![UnrealEngine - Customizable Deadly Traps UnrealEngine - Customizable Deadly Traps](https://www.gfxtra31.com/uploads/posts/2024-06/171811506066685af473125.png)
![UnrealEngine - Customizable Deadly Traps UnrealEngine - Customizable Deadly Traps](https://www.gfxtra31.com/uploads/posts/2024-06/171811506166685af53d211.png)
![UnrealEngine - Customizable Deadly Traps UnrealEngine - Customizable Deadly Traps](https://www.gfxtra31.com/uploads/posts/2024-06/171811506266685af6022e5.png)
![UnrealEngine - Customizable Deadly Traps UnrealEngine - Customizable Deadly Traps](https://www.gfxtra31.com/uploads/posts/2024-06/171811506266685af6bf667.png)
Preview: youtube.com/watch?v=l79bcdWBZ1s Try the package for free here: gumroad.com/l/pvfO Join our community! https://discord.gg/CCRGqNMm6F Watch the Traps in Action here played by Asmongold! Grab our FREE Blueprints course here! Customizable Deadly Traps comes with multiple static meshes and a complete Blueprint framework to create traps in your game in no time. It contains the following traps: • Pendulum traps: Use axe or any mesh you want, play with pendulum rate, change the wire length and mesh, change polar angles and coil sphere radius, add force applied to impact. • Projectile: Change projectile speed, radius and toggle physics simulation. • Cannon: Modify the bullet speed, firing delay and projectile radius, toggle gravity for projectiles. • Guillotine: Adjust play rates, change activation mode to trigger or timed, increase loop delay. • Floor Spikes: Change speed rate and toggle activation mode to trigger or timed. • Spinning Blades: Change number of blades, revolutions per second, transition rates and intervals. • Spinning Log: Change revolutions per second, transition rates and intervals. • Trapdoor: Modify the time before closing. • Falling Spikes: Modify trap height, play and return rates, activation mode to trigger or timed and delay time. Highly customizable: create any variation playing with the Blueprint settings, infinite variations with material instances and multiple material functions to use in your games.
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