
This Bactrian camel model is with 4K texture maps, rigging, and hair. The hair is generated in multiple layers for a realistic result. The model is made with Blender and Cycles renderer at real-world scale. The model consists of 9 objects: Body, 2 lacrimal glands, 2 pupils, 2 sclerae, tongue, teeth.
Polygons Body: vertices 39,106; polygons 39,058 2 Lacrimal glands: vertices 1,080; polygons 1,072 2 Pupils: vertices 740; polygons 752 2 Sclerae: vertices 548; polygons 544 Tongue: vertices 602; polygons 600 Teeth: vertices 18,300; polygons 17,624 Total: vertices 60,376; polygons 59,650 Formats There is a Blender project and an OBJ file. Textures JU0L506A1_BactrianCamel_Body_BaseColor_1001.png, 4096*4096 JU0L506A1_BactrianCamel_Body_BaseColor_1002.png, 4096*4096 JU0L506A1_BactrianCamel_Body_Normal_1001.png, 4096*4096 JU0L506A1_BactrianCamel_Body_Normal_1002.png, 4096*4096 JU0L506A1_BactrianCamel_Body_Specular_1001.png, 4096*4096 JU0L506A1_BactrianCamel_Body_Specular_1002.png, 4096*4096 JU0L506A1_BactrianCamel_Pupil_BaseColor.png, 4096*4096 JU0L506A1_BactrianCamel_Skin_BaseColor_1001.png, 4096*4096 JU0L506A1_BactrianCamel_Skin_BaseColor_1002.png, 4096*4096 JU0L506A1_BactrianCamel_Tongue_BaseColor.png, 4096*4096 JU0L506A1_BactrianCamel_Tongue_Normal.png, 4096*4096 JU0L506A1_BactrianCamel_Tongue_SSS.png, 4096*4096 JU0L506A1_BactrianCamel_Tooth_BaseColor.png, 4096*4096 JU0L506A1_BactrianCamel_Tooth_Normal.png, 4096*4096 JU0L506A1_BactrianCamel_Tooth_Roughness.png, 4096*4096 Rigging Full controllers are available to make it easier to create postures and animations. The features are as follows: CTR_ROOT.L controls the entire model. CTR_gravity controls the center of the gravity of the body. jaw_master controls the rotation of the jaw. CTR_IK_F_ankle.001.L/R control the location and rotation of the fore ankles, and with customized attributes: F_Leg_IK-FK, F_Leg_Stretch. CTR_foot.L/R control the location and rotation of the hind feet, and with customized attributes: B_Leg_IK-FK, B_Leg_Stretch. CTR_belly_a.L/R control breathing of the belly. CTR_IK_B_ankle.002.L/R control the rotation of the hind feet. IK_F_thigh.003.L/R controls the rotation of the ankle of the forefeet. CTR_Neck_IK comes with customized attributes: Neck IK-FK that controls the switch of IK/FK of the neck and HeadFollow. Facial rigging is available. The non-seamless switch of IK/FK of limbs, and the stretch limit are controlled by the customized attributes of foot controllers. And more ...
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