
.exr | 3840x2160
Overview:
- This package contains a collection of EXR equirectangular environment maps designed for:
- Product lighting: Achieve realistic ambient lighting in 3D scenes.
- Surface control: Analyze material reflections and surface details during modeling.
- Cross-platform compatibility: Works with any rendering engine that supports EXR format (e.g., Blender, V-Ray, Arnold, Unreal Engine).
Features ✅ High dynamic range (HDR): Captures full light intensity for photorealistic rendering. ✅ Equirectangular projection: Seamless 360° environment mapping. ✅ Preview icons: Small thumbnails show how each map illuminates a mirrored sphere. ⚠️ Rotation sensitivity: Some maps produce drastically different lighting when rotated 90° – experiment for optimal results! Technical Details - Format: OpenEXR (.exr) - Resolution: 3840x2160 Creation process: - Generated procedurally using Blender + Cycles. Usage Guide 1. Blender: - Go to World Properties > Surface > Use Nodes. - Load the EXR map as an Environment Texture. - Adjust rotation via the Mapping node for different lighting angles. Other software: Import the EXR file as an environment/skydome texture. Refer to your software’s documentation for HDR lighting workflows. License & Sharing - MIT License: - You can use, modify, and redistribute these maps freely (even commercially). - Credit is appreciated but not required. - No warranty: Maps are provided "as-is" – test thoroughly for your use case. Included files: LICENSE.md (MIT terms) EXR maps + preview thumbnails Tips - Use the preview icons to quickly compare lighting effects. - Combine maps with Blender’s Light Path node for advanced material testing. - For animations, lock map rotation to maintain consistent lighting. - You can create similar maps by using Blender's lighting setup (mesh lights), environment and compositing node too.
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