

- 12 hours of narrated texturing with my thought process and revisions | My model that you can load into any version of painter you wish (im using 9.0 but this can be followed in any version) | A couple of stencils that are used | My pur ref File | My stripes that are used for the wood | All of the Normals and AO maps needed to texture (I bake curvature, ID, etc inside painter)
- This is an intermediate tutorial geared towards people with a basic understanding of how to navigate and use Substance painter


- In-Depth Tool Mastery: Learn every tool in Marvelous Designer v9.5 (most techniques apply to newer versions too), giving you a full command over the program.
- Creative Problem Solving: Discover unconventional ways to use the tools for tackling common challenges with ease.
- Theory & Insight: Go beyond the basics with theoretical content to understand how Marvelous Designer works under the hood.
- Practical Tips & Tricks: Gain insider tips that make your work faster, more efficient, and more effective.


http://coloso.us/illust_webtoon/illustrator_chyan_us
Have you already learned the basics of art theory but are still having difficulty applying them when creating your own work? Learn the basics of creating detailed work and applying them by drawing hair & pleated clothes, capturing character gaze, and arranging multiple characters. You'll also practice anime-style color composition and screen design to learn how to achieve different tones even when altering the same drawing.







CGCircuit - PBD Cloth Tearing in Houdini
https://www.cgcircuit.com/course/pbd-cloth-tearing-in-houdini
In this online course, the viewer will learn how to use Houdini to build a solver that can be used to simulate soft bodies based on the default grains solver; In this case we will use the solver to tear up a piece of cloth.

- Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).
- We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
- We even make a little holographic animation at the end to make our asset more interesting.












- If you're working with geometric subjects like buildings, cities, or similar, then the Vanishing Point tool is extremely useful.
- With this tool, we're able to create a basic mesh of any photo and then use that mesh as either a guide when painting, or to actually 'paint in 3D' directly on the layer. We can even use the stamp tool for replacing elements!

- Step into the world of UV Mapping and learn how to unwrap models efficiently with Blender! Nikola steps through multiple techniques on how to UV unwrap a model effectively so you can start to work on textures and lighting!
- This is a critical skill for any 3D matte painter to understand, as the process is generally much quicker than when unwrapping a hero 3D model. Environment artists need to be quick and efficient with their work and Nikola shows you just how to outpace the rest!
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