Udemy - Java Programming for Complete Beginners - Learn in 250 Steps
Udemy - Java Programming for Complete Beginners - Learn in 250 Steps

Zero Java Programming Experience? No Problem.


Description

Zero Java Programming Experience? No Problem.

Do you want to take the first steps to Become a Great Java Programmer? Do you want to Learn Java Step By Step in a Fail Safe in28Minutes Way? Do you want to Learn to Write Great Java Programs?

******* Some Amazing Reviews From Our Learners *******

★★★★★ it's an awesome course , i was a complete beginner and it helped me a lot. One of the best courses i have every taken on Udemy.

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★★★★★ It's very well thought out. I enjoy the constant exercises and the challenge they present to make things happen.

******* Course Overview *******

Java is one of the most popular programming languages. Java offers both object oriented and functional programming features.

We take an hands-on approach using a combination of JShell and Eclipse as an IDE to illustrate more than 200 Java Coding Exercises, Puzzles and Code Examples. This course assumes no previous ( beginner ) programming or Java experience. If you’ve never programmed a computer before, or if you already have experience with another programming language and want to quickly learn Java, this is a perfect course for you.

In more than 250 Steps, we explore the most important Java Programming Language Features

  • Basics of Java Programming - Expressions, Variables and Printing Output

  • Java Operators - Java Assignment Operator, Relational and Logical Operators, Short Circuit Operators

  • Java Conditionals and If Statement

  • Methods - Parameters, Arguments and Return Values

  • Object Oriented Programming - Class, Object, State and Behavior

  • Basics of OOPS - Encapsulation, Abstraction, Inheritance and Polymorphism

  • Basics about Java Data Types - Casting, Operators and More

  • Java Built in Classes - BigDecimal, String, Java Wrapper Classes

  • Conditionals with Java - If Else Statement, Nested If Else, Java Switch Statement, Java Ternary Operator

  • Loops - For Loop, While Loop in Java, Do While Loop, Break and Continue

  • Immutablity of Java Wrapper Classes, String and BigDecimal

  • Java Dates - Introduction to LocalDate, LocalTime and LocalDateTime

  • Java Array and ArrayList - Java String Arrays, Arrays of Objects, Primitive Data Types, toString and Exceptions

  • Introduction to Variable Arguments

  • Basics of Designing a Class - Class, Object, State and Behavior. Deciding State and Constructors.

  • Understanding Object Composition and Inheritance

  • Java Abstract Class and Interfaces. Introduction to Polymorphism.

  • Java Collections - List Interface(ArrayList, LinkedList and Vector), Set Interface (HashSet, LinkedHashSet and TreeSet), Queue Interface (PriorityQueue) and Map Interface (HashMap, HashTable, LinkedHashMap and TreeMap() - Compare, Contrast and Choose

  • Generics - Why do we need Generics? Restrictions with extends and Generic Methods, WildCards - Upper Bound and Lower Bound.

  • Functional Programming - Lambda Expression, Stream and Operations on a Stream (Intermediate Operations - Sort, Distinct, Filter, Map and Terminal Operations - max, min, collect to List), Functional Interfaces - Predicate Interface,Consumer Interface, Function Inteface for Mapping, Method References - static and instance methods

  • Introduction to Threads and MultiThreading - Need for Threads

  • Implementing Threads - Extending Thread Class and Implementing Runnable Interface

  • States of a Thread and Communication between Threads

  • Introduction to Executor Service - Customizing number of Active Threads. Returning a Future, invokeAll and invokeAny

  • Introduction to Exception Handling - Your Thought Process during Exception Handling. try, catch and finally. Exception Hierarchy - Checked Exceptions vs Unchecked Exceptions. Throwing an Exception. Creating and Throwing a Custom Exception - CurrenciesDoNotMatchException. Try with Resources - New Feature in Java 7.

  • List files and folders in Directory with Files list method, File walk method and find methods. Read and write from a File.

******* What You Can Expect from Every in28Minutes Course *******

in28Minutes created 20 Best Selling Courses providing Amazing Learning Experiences to 250,000 Learners across the world.

Each of these courses come with

✔ Amazing Hands-on Step By Step Learning Experiences

✔ Real Project Experiences using the Best Tools and Frameworks

✔ Awesome Troubleshooting Guides with 200+ FAQs Answered

✔ Friendly Support in the Q&A section

✔ Free Udemy Certificate of Completion on Completion of Course

✔ 30 Day "No Questions Asked" Money Back Guarantee!

~~~ Here are a Few Reviews on The in28Minutes Way ~~~

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★★★★★ I also appreciate the mind and hands approach of teaching something and then having the student apply it. It makes everything a lot clearer for the student and uncovers issues that we will face in our project early.

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Zero risk. 30 day money-back guarantee with every purchase of the course. You have nothing to lose!

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******* Step By Step Details *******

Introduction to Java Programming with Jshell using Multiplication Table

Step 00 - Getting Started with ProgrammingStep 01 - Introduction to Multiplication Table challengeStep 02 - Launch JShellStep 03 - Break Down Multiplication Table ChallengeStep 04 - Java Expression - An IntroductionStep 05 - Java Expression - ExercisesStep 06 - Java Expression - PuzzlesStep 07 - Printing output to console with JavaStep 08 - Printing output to console with Java - Exercise StatementsStep 09 - Printing output to console with Java - Exercise SolutionsStep 10 - Printing output to console with Java - PuzzlesStep 11 - Advanced Printing output to console with JavaStep 12 - Advanced Printing output to console with Java - Exercises and PuzzlesStep 13 - Introduction to Variables in JavaStep 14 - Introduction to Variables in Java - Exercises and PuzzlesStep 15 - 4 Important Things to Know about Variables in JavaStep 16 - How are variables stored in memory?Step 17 - How to name a variable?Step 18 - Understanding Primitive Variable Types in JavaStep 19 - Understanding Primitive Variable Types in Java - Choosing a TypeStep 20 - Java Assignment OperatorStep 21 - Java Assignment Operator - Puzzles on Increment, Decrement and Compound AssignmentStep 23 - Java Conditionals and If Statement - IntroductionStep 24 - Java Conditionals and If Statement - Exercise StatementsStep 25 - Java Conditionals and If Statement - Exercise SolutionsStep 26 - Java Conditionals and If Statement - PuzzlesStep 27 - Java For Loop to Print Multiplication Table - IntroductionStep 28 - Java For Loop to Print Multiplication Table - Exercise StatementsStep 29 - Java For Loop to Print Multiplication Table - Exercise SolutionsStep 30 - Java For Loop to Print Multiplication Table - PuzzlesStep 31 - Programming Tips : JShell - Shortcuts, Multiple Lines and Variables TODO Move upStep 32 - Getting Started with Programming - Revise all Terminology

Introduction to Method with Multiplication Table

Step 00 - Section 02 - Methods - An IntroductionStep 01 - Your First Java Method - Hello World Twice and Exercise StatementsStep 02 - Introduction to Java Methods - Exercises and PuzzlesStep 03 - Programming Tip - Editing Methods with JShellStep 04 - Introduction to Java Methods - Arguments and ParametersStep 05 - Introduction to Java Method Arguments - ExercisesStep 06 - Introduction to Java Method Arguments - Puzzles and TipsStep 07 - Getting back to Multiplication Table - Creating a methodStep 08 - Print Multiplication Table with a Parameter and Method OverloadingStep 09 - Passing Multiple Parameters to a Java MethodStep 10 - Returning from a Java Method - An IntroductionStep 11 - Returning from a Java Method - ExercisesStep 99 - Methods - Section Review

Introduction to Java Platform

Step 00 - Section 03 - Overview Of Java Platform - Section OverviewStep 01 - Overview Of Java Platform - An Introduction - java, javac, bytecode and JVMStep 02 - Java Class and Object - First LookStep 03 - Create a method in a Java classStep 04 - Create and Compile Planet.java classStep 05 - Run Planet calss with Java - Using a main methodStep 06 - Play and Learn with Planet ClassStep 07 - JDK vs JRE vs JVM

Introduction to Eclipse - First Java Project

Step 01 - Creating a New Java Project with EclipseStep 02 - Your first Java class with EclipseStep 03 - Writing Multiplication Table Java Program with EclipseStep 04 - Adding more methods for Multiplication Table ProgramStep 05 - Programming Tip 1 : Refactoring with EclipseStep 06 - Programming Tip 2 : Debugging with EclipseStep 07 - Programming Tip 3 : Eclipse vs JShell - How to choose?

Introduction To Object Oriented Programming

Step 00 - Introduction to Object Oriented Programming - Section OverviewStep 01 - Introduction to Object Oriented Programming - BasicsStep 02 - Introduction to Object Oriented Programming - Terminology - Class, Object, State and BehaviorStep 03 - Introduction to Object Oriented Programming - Exercise - Online Shopping System and PersonStep 04 - Create Motor Bike Java Class and a couple of objectsStep 05 - Exercise Solutions - Book class and Three instancesStep 06 - Introducing State of an object with speed variableStep 07 - Understanding basics of Encapsulation with Setter methodsStep 08 - Exercises and Tips - Getters and Generating Getters and Setters with EclipseStep 09 - Puzzles on this and initialization of member variablesStep 10 - First Advantage of EncapsulationStep 11 - Introduction to Encapsulation - Level 2Step 12 - Encapsulation Exercises - Better Validation and Book classStep 13 - Introdcution to AbstractionStep 14 - Introduction to Java ConstructorsStep 15 - Introduction to Java Constructors - Exercises and PuzzlesStep 16 - Introduction to Object Oriented Programming - Conclusion

Primitive Data Types And Alternatives

Step 00 - Primitive Data Types in Depth - Section OverviewStep 01 - Basics about Java Integer Data Types - Casting, Operators and MoreStep 02 - Java Integer Data Types - Puzzles - Octal, Hexadecimal, Post and Pre incrementStep 03 - Java Integer Data Types - Exercises - BiNumber - add, multiply and doubleStep 04 - Java Floating Point Data Types - Casting , Conversion and AccuracyStep 05 - Introduction to BigDecimal Java ClassStep 06 - BigDecimal Puzzles - Adding IntegersStep 07 - BigDecimal Exercises - Simple Interest CalculationStep 08 - Java Boolean Data Type - Relational and Logical OperatorsStep 09 - Java Boolean Data Type - Puzzles - Short Circuit OperatorsStep 10 - Java Character Data Type char - Representation and ConversionStep 11 - Java char Data Type - Exercises 1 - isVowelStep 12 - Java char Data Type - Exercises 2 - isDigitStep 13 - Java char Data Type - Exercises 3 - isConsonant, List Upper Case and Lower Case CharactersStep 14 - Primitive Data Types in Depth - Conclusion

Conditionals

Step 00 - Conditionals with Java - Section OverviewStep 01 - Introduction to If Else StatementStep 02 - Introduction to Nested If ElseStep 03 - If Else Statement - PuzzlesStep 04 - If Else Problem - How to get User Input in Java?Step 05 - If Else Problem - How to get number 2 and choice from user?Step 06 - If Else Problem - Implementing with Nested If ElseStep 07 - Java Switch Statement - An introductionStep 08 - Java Switch Statement - Puzzles - Default, Break and Fall ThroughStep 09 - Java Switch Statement - Exercises - isWeekDay, nameOfMonth, nameOfDayStep 10 - Java Ternary Operation - An IntroductionStep 11 - Conditionals with Java - Conclusion

Loops

Step 00 - Java Loops - Section IntroductionStep 01 - Java For Loop - Syntax and PuzzlesStep 02 - Java For Loop - Exercises Overview and First Exercise Prime NumbersStep 03 - Java For Loop - Exercise - Sum Upto N Numbers and Sum of DivisorsStep 04 - Java For Loop - Exercise - Print a Number TriangleStep 05 - While Loop in Java - An IntroductionStep 06 - While Loop - Exericises - Cubes and Squares upto limitStep 07 - Do While Loop in Java - An IntroductionStep 08 - Do While Loop in Java - An Example - Cube while user enters positive numbersStep 09 - Introduction to Break and ContinueStep 10 - Selecting Loop in Java - For vs While vs Do While

Reference Types

Step 00 - Java Reference Types - Section IntroductionStep 01 - Reference Types - How are they stored in Memory?Step 02 - Java Reference Types - PuzzlesStep 03 - String class - Introduction and Exercise - Print each word and char on a new lineStep 04 - String class - Exercise Solution and Some More Important MethodsStep 05 - Understanding String is Immutable and String Concat, Upper Case, Lower Case, Trim methodsStep 06 - String Concatenation and Join, Replace MethodsStep 07 - Java String Alternatives - StringBuffer and StringBuilderStep 08 - Java Wrapper Classes - An Introduction - Why and What?Step 09 - Java Wrapper Classes - Creation - Constructor and valueOfStep 10 - Java Wrapper Classes - Auto Boxing and a Few Wrapper Constants - SIZE, BYTES, MAX_VALUE and MIN_VALUEStep 11 - Java Dates - Introduction to LocalDate, LocalTime and LocalDateTimeStep 12 - Java Dates - Exploring LocalDate - Creation and Methods to play with DateStep 13 - Java Dates - Exploring LocalDate - Comparing Dates and Creating Specific DatesStep 14 - Java Reference Types - Conclusion

Arrays and ArrayLists

Step 00 - Introduction to Array and ArrayList - Section Introduction with a ChallengeStep 01 - Understanding the need and Basics about an ArrayStep 02 - Java Arrays - Creating and Accessing Values - IntroductionStep 03 - Java Arrays - Puzzles - Arrays of Objects, Primitive Data Types, toString and ExceptionsStep 04 - Java Arrays - Compare, Sort and FillStep 05 - Java Arrays - Exercise - Create Student Class - Part 1 - Total and Average MarksStep 06 - Java Arrays - Exercise - Create Student Class - Part 2 - Maximum and Minimum MarkStep 07 - Introduction to Variable Arguments - NeedStep 08 - Introduction to Variable Arguments - BasicsStep 09 - Introduction to Variable Arguments - Enhancing Student ClassStep 10 - Java Arrays - Using Person Objects and String Elements with ExercisesStep 11 - Java String Arrays - Exercise Solutions - Print Day of Week with Most number of letters and moreStep 12 - Adding and Removing Marks - Problem with ArraysStep 13 - First Look at ArrayList - An IntroductionStep 14 - First Look at ArrayList - Refactoring Student Class to use ArrayListStep 15 - First Look at ArrayList - Enhancing Student Class with Add and Remove MarksStep 16 - Introduction to Array and ArrayList - Conclusion

Object Oriented Programming Again

Step 00 - Object Oriented Programming - Level 2 - Section IntroductionStep 01 - Basics of Designing a Class - Class, Object, State and BehaviorStep 02 - OOPS Example - Fan Class - Deciding State and ConstructorsStep 03 - OOPS Example - Fan Class - Deciding Behavior with MethodsStep 04 - OOPS Exercise - Rectangle ClassStep 05 - Understanding Object Composition with Customer Address ExampleStep 06 - Understanding Object Composition - An Exercise - Books and ReviewsStep 07 - Understanding Inheritance - Why do we need it?Step 08 - Object is at top of Inheritance HierarchyStep 09 - Inheritance and Overriding - with toString() methodStep 10 - Java Inheritance - Exercise - Student and Employee ClassesStep 11 - Java Inheritance - Default Constructors and super() method callStep 12 - Java Inheritance - Puzzles - Multiple Inheritance, Reference Variables and instanceofStep 13 - Java Abstract Class - IntroductioStep 14 - Java Abstract Class - First Example - Creating Recipes with Template MethodStep 15 - Java Abstract Class - PuzzlesStep 16 - Java Interface - Example 1 - Gaming Console - How to think about Intefaces?Step 17 - Java Interface - Example 2 - Complex Algorithm - API defined by external teamStep 18 - Java Interface - Puzzles - Unimplemented methods, Abstract Classes, Variables, Default Methods and moreStep 19 - Java Interface vs Abstract Class - A ComparisonStep 20 - Java Interface Flyable and Abstract Class Animal - An ExerciseStep 21 - Polymorphism - An introduction

Collections

Step 01 - Java Collections - Section Overview with Need For CollectionsStep 02 - List Interface - Introduction - Position is KingStep 03 - List Inteface - Immutability and Introduction of Implementations - ArrayList, LinkedList and VectorStep 04 - List Inteface Implementations - ArrayList vs LinkedListStep 05 - List Inteface Implementations - ArrayList vs VectorStep 06 - List Inteface - Methods to add, remove and change elements and listsStep 07 - List and ArrayList - Iterating around elementsStep 08 - List and ArrayList - Choosing iteration approach for printing and deleting elementsStep 09 - List and ArrayList - Puzzles - Type Safety and Removing IntegersStep 10 - List and ArrayList - Sorting - Introduction to Collections sort static methodStep 11 - List and ArrayList - Sorting - Implementing Comparable Inteface in Student ClassStep 12 - List and ArrayList - Sorting - Providing Flexibility by implementing Comparator interfaceStep 13 - List and ArrayList - A SummaryStep 14 - Set Interface - Introduction - No DuplicationStep 15 - Understanding Data Structures - Array, LinkedList and HashingStep 16 - Understanding Data Structures - Tree - Sorted OrderStep 17 - Set Interface - Hands on - HashSet, LinkedHashSet and TreeSetStep 18 - Set Interface - Exercise - Find Unique Characters in a ListStep 19 - TreeSet - Methods from NavigableSet - floor,lower,upper, subSet, head and tailSetStep 20 - Queue Interface - Process Elements in OrderStep 21 - Introduction to PriorityQueue - Basic Methods and Customized PriorityStep 22 - Map Interface - An Introduction - Key and ValueStep 23 - Map Interface - Implementations - HashMap, HashTable, LinkedHashMap and TreeMapStep 24 - Map Interface - Basic OperationsStep 25 - Map Interface - Comparison - HashMap vs LinkedHashMap vs TreeMapStep 26 - Map Interface - Exercise - Count occurances of characters and words in a piece of textStep 27 - TreeMap - Methods from NavigableMap - floorKey, higherKey, firstEntry, subMap and moreStep 28 - Java Collections - Conclusion with Three Tips

Generics

Step 01 - Introduction to Generics - Why do we need Generics?Step 02 - Implementing Generics for the Custom ListStep 03 - Extending Custom List with a Generic Return MethodStep 04 - Generics Puzzles - Restrictions with extends and Generic MethodsStep 05 - Generics and WildCards - Upper Bound and Lower Bound

Introduction to Functional Programming

Step 01 - Introduction to Functional Programming - Functions are First Class CitizensStep 02 - Functional Programming - First Example with Function as ParameterStep 03 - Functional Programming - Exercise - Loop a List of NumbersStep 04 - Functional Programming - Filtering - Exercises to print odd and even numbers from ListStep 05 - Functional Programming - Collect - Sum of Numbers in a ListStep 06 - Functional Programming vs Structural Programming - A Quick ComparisonStep 07 - Functional Programming Terminology - Lambda Expression, Stream and Operations on a StreamStep 08 - Stream Intermediate Operations - Sort, Distinct, Filter and MapStep 09 - Stream Intermediate Operations - Exercises - Squares of First 10, Map String List to LowerCase and Length of StringStep 10 - Stream Terminal Operations - 1 - max operation with ComparatorStep 11 - Stream Terminal Operations - 2 - min, collect to List,Step 12 - Optional class in Java - An IntroductionStep 13 - Behind the Screens with Functional Interfaces - Implement Predicate InterfaceStep 14 - Behind the Screens with Functional Interfaces - Implement Consumer InterfaceStep 15 - Behind the Screens with Functional Interfaces - Implement Function Inteface for MappingStep 16 - Simplify Functional Programming code with Method References - static and instance methodsStep 17 - Functions are First Class CitizensStep 18 - Introduction to Functional Programming - Conclusion

Introduction to Threads And Concurrency

Step 01 - Introduction to Threads and MultiThreading - Need for ThreadsStep 02 - Creating a Thread for Task1 - Extending Thread ClassStep 03 - Creating a Thread for Task2 - Implement Runnable InterfaceStep 04 - Theory - States of a ThreadStep 05 - Placing Priority Requests for ThreadsStep 06 - Communication between Threads - join methodStep 07 - Thread utility methods and synchronized keyword - sleep, yieldStep 08 - Need for Controlling the Execution of ThreadsStep 09 - Introduction to Executor ServiceStep 10 - Executor Service - Customizing number of ThreadsStep 11 - Executor Service - Returning a Future from Thread using CallableStep 12 - Executor Service - Waiting for completion of multiple tasks using invokeAllStep 13 - Executor Service - Wait for only the fastest task using invokeAnyStep 14 - Threads and MultiThreading - Conclusion

Introduction to Exception Handling

Step 01 - Introduction to Exception Handling - Your Thought Process during Exception HandlingStep 02 - Basics of Exceptions - NullPointerException and StackTraceStep 03 - Basics of Handling Exceptions - try and catchStep 04 - Basics of Handling Exceptions - Exception Hierarchy, Matching and Catching Multiple ExceptionsStep 05 - Basics of Handling Exceptions - Need for finallyStep 06 - Basics of Handling Exceptions - PuzzlesStep 07 - Checked Exceptions vs Unchecked Exceptions - An ExampleStep 08 - Hierarchy of Errors and Exceptions - Checked and RuntimeStep 09 - Throwing an Exception - Currencies Do Not Match Runtime ExceptionStep 10 - Throwing a Checked Exception - Throws in method signature and handlingStep 11 - Throwing a Custom Exception - CurrenciesDoNotMatchExceptionStep 12 - Write less code with Try with Resources - New Feature in Java 7Step 13 - Basics of Handling Exceptions - Puzzles 2Step 14 - Exception Handling - Conclusion with Best Practices

Files and Directories

Step 01 - List files and folders in Directory with Files list methodStep 02 - Recursively List and Filter all files and folders in Directory with Step Files walk method and Search with find methodStep 03 - Read content from a File - Files readAllLines and lines methodsStep 04 - Writing Content to a File - Files write methodStep 05 - Files - Conclusion

More Concurrency with Concurrent Collections and Atomic Operations

Step 01 - Getting started with SynchronizedStep 02 - Problem with Synchronized - Less ConcurrencyStep 03 - Enter Locks with ReEntrantLockStep 04 - Introduction to Atomic Classes - AtomicIntegerStep 05 - Need for ConcurrentMapStep 06 - Implementing an example with ConcurrentHashMapStep 07 - ConcurrentHashMap uses different locks for diferrent regionsStep 08 - CopyOnWrite Concurrent Collections - When reads are more than writesStep 09 - Conclusion

Java Tips

Java Tip 01 - Imports and Static ImportsJava Tip 02 - BlocksJava Tip 03 - equals methodJava Tip 04 - hashcode methodJava Tip 05 - Class Access Modifiers - public and defaultJava Tip 06 - Method Access Modifiers - public, protected, private and defaultJava Tip 07 - Final classes and Final methodsJava Tip 08 - Final Variables and Final ArgumentsJava Tip 09 - Why do we need static variables?Java Tip 09 - Why do we need static methods?Java Tip 10 - Static methods cannot use instance methods or variablesJava Tip 11 - public static final - ConstantsJava Tip 12 - Nested Classes - Inner Class vs Static Nested ClassJava Tip 13 - Anonymous ClassesJava Tip 14 - Why Enum and Enum Basics - ordinal and valuesJava Tip 15 - Enum - Constructor, variables and methodsJava Tip 16 - Quick look at inbuild Enums - Month, DayOfWeek

Zero risk. 30 day money-back guarantee with every purchase of the course. You have nothing to lose!

Start Learning Now. Hit the Enroll Button!

Who this course is for:
  • You have ZERO programming experience and want to learn Java Programming
  • You are a Beginner at Java Programming and want to Learn to write Great Java Programs
  • You want to learn the Basics of Object Oriented Programming with Java
  • You want to learn the Basics of Functional Programming with Java

Course content

  • Introduction to Course - Java Programming
    • Introduction to the Course - Java Programming
    • Git Repository URL
    • How To Make Best use of the Course Guide?
  • Installing Java
    • Step 01 - Installing JDK - with installation guide PDF
    • Step 02 - Verifying Java and Jshell
    • Step 03 - Troubleshooting Java installation
    • Step 04 - Setting Path environment variable in Windows
  • Introduction to Java Programming with Jshell using Multiplication Table
    • Step 00 - Getting Started with Programming
    • Step 01 - Introduction to Multiplication Table challenge
    • Step 02 - Launch JShell
    • Step 03 - Break Down Multiplication Table Challenge
    • Step 04 - Java Expression - An Introduction
    • Step 05 - Java Expression - Exercises
    • Step 06 - Java Expression - Puzzles
    • Step 07 - Printing output to console with Java
    • Step 08 - Printing output to console with Java - Exercise Statements
    • Step 09 - Printing output to console with Java - Exercise Solutions
    • Step 10 - Printing output to console with Java - Puzzles
    • JShell Tip - Multiple Lines of Code
    • Step 11 - Advanced Printing output to console with Java
    • Step 12 - Advanced Printing output to console with Java - Exercises
    • Step 13 - Introduction to Variables in Java
    • Step 14 - Introduction to Variables in Java - Exercises and Puzzles
    • Step 15 - 4 Important Things to Know about Variables in Java
    • Step 16 - How are variables stored in memory?
    • Step 17 - How to name a variable?
    • Step 18 - Understanding Primitive Variable Types in Java
    • Step 19 - Understanding Primitive Variable Types in Java - Choosing a Type
    • Java Tip - String Contatenation
    • Step 20 - Java Assignment Operator
    • Step 21 - Java Assignment Operator - Puzzles on Increment, Decrement and Compoun
    • Step 22 - Programming Tips : JShell - Shortcuts, Multiple Lines and Variables
    • Step 23 - Java Conditionals and If Statement - Introduction
    • Step 24 - Java Conditionals and If Statement - Exercise Statements
    • Step 25 - Java Conditionals and If Statement - Exercise Solutions
    • Step 26 - Java Conditionals and If Statement - Puzzles
    • Step 27 - Java For Loop to Print Multiplication Table - Introduction
    • Step 28 - Java For Loop to Print Multiplication Table - Exercise Statements
    • Step 29 - Java For Loop to Print Multiplication Table - Exercise Solutions
    • Step 30 - Java For Loop to Print Multiplication Table - Puzzles
    • Step 31 - Getting Started with Programming - Revise all Terminology
  • Introduction to Java Method with Multiplication Table
    • Step 00 - Section 02 - Methods - An Introduction
    • Step 01 - Your First Java Method - Hello World Twice and Exercise Statements
    • Step 02 - Introduction to Java Methods - Exercises and Puzzles
    • Step 03 - Programming Tip - Editing Methods with JShell
    • Step 04 - Introduction to Java Methods - Arguments and Parameters
    • Step 05 - Introduction to Java Method Arguments - Exercises
    • Step 06 - Introduction to Java Method Arguments - Puzzles and Tips
    • Step 07 - Getting back to Multiplication Table - Creating a method
    • Step 08 - Print Multiplication Table with a Parameter and Method Overloading
    • Step 09 - Passing Multiple Parameters to a Java Method
    • Step 10 - Returning from a Java Method - An Introduction
    • Step 11 - Returning from a Java Method - Exercises
    • Step 12 - Methods - Section Review
  • Introduction to Java Platform
    • Step 00 - Section 03 - Overview Of Java Platform - Section Overview
    • Step 01 - Overview Of Java Platform - An Introduction - java, javac, bytecode an
    • Step 02 - Java Class and Object - First Look
    • Step 03 - Create a method in a Java class
    • Step 04 - Create and Compile Planet.java class
    • Step 05 - Run Planet calss with Java - Using a main method
    • Step 06 - Play and Learn with Planet Class
    • Step 07 - JDK vs JRE vs JVM
  • Introduction to Eclipse - First Java Programming Project
    • Step 00 - Installing Eclipse
    • Step 01 - Creating a New Java Project with Eclipse
    • Step 02 - Your first Java class with Eclipse
    • Step 03 - Writing Multiplication Table Java Program with Eclipse
    • Step 04 - Adding more methods for Multiplication Table Program
    • Eclipse Tip - Save Actions
    • Step 05 - Programming Tip 1 : Refactoring with Eclipse
    • Step 06 - Programming Tip 2 : Debugging with Eclipse
    • Step 07 - Programming Tip 3 : Eclipse vs JShell - How to choose?
  • Introduction To Java Object Oriented Programming
    • Step 00 - Introduction to Object Oriented Programming - Section Overview
    • Step 01 - Introduction to Object Oriented Programming - Basics
    • Step 02 - Introduction to Object Oriented Programming - Terminology - Class, Obj
    • Step 03 - Introduction to Object Oriented Programming - Exercise - Online Shoppi
    • Step 04 - Create Motor Bike Java Class and a couple of objects
    • Step 05 - Exercise Solutions - Book class and Three instances
    • Step 06 - Introducing State of an object with speed variable
    • Step 07 - Understanding basics of Encapsulation with Setter methods
    • Step 08 - Exercises and Tips - Getters and Generating Getters and Setters with E
    • Step 09 - Puzzles on this and initialization of member variables
    • Step 10 - First Advantage of Encapsulation
    • Step 11 - Introduction to Encapsulation - Level 2
    • Step 12 - Encapsulation Exercises - Better Validation and Book class
    • Step 13 - Introdcution to Abstraction
    • Step 14 - Introduction to Java Constructors
    • Step 15 - Introduction to Java Constructors - Exercises and Puzzles
    • Step 16 - Introduction to Object Oriented Programming - Conclusion
  • Primitive Data Types And Alternatives in Java Programming
    • Step 00 - Primitive Data Types in Depth - Section Overview
    • Step 01 - Basics about Java Integer Data Types - Casting, Operators and More
    • Step 02 - Java Integer Data Types - Puzzles - Octal, Hexadecimal, Post and Pre i
    • Step 03 - Java Integer Data Types - Exercises - BiNumber - add, multiply and dou
    • Step 04 - Java Floating Point Data Types - Casting , Conversion and Accuracy
    • Step 05 - Introduction to BigDecimal Java Class
    • Step 06 - BigDecimal Puzzles - Adding Integers
    • Step 07 - BigDecimal Exercises - Simple Interest Calculation
    • Step 08 - Java Boolean Data Type - Relational and Logical Operators
    • Step 09 - Java Boolean Data Type - Puzzles - Short Circuit Operators
    • Step 10 - Java Character Data Type char - Representation and Conversion
    • Step 11 - Java char Data Type - Exercises 1 - isVowel
    • Step 12 - Java char Data Type - Exercises 2 - isDigit
    • Step 13 - Java char Data Type - Exercises 3 - isConsonant, List Upper Case and L
    • Step 14 - Primitive Data Types in Depth - Conclusion
  • Conditionals in Java Programming
    • Step 00 - Conditionals with Java - Section Overview
    • Step 01 - Introduction to If Else Statement
    • Step 02 - Introduction to Nested If Else
    • Step 03 - If Else Statement - Puzzles
    • Step 04 - If Else Problem - How to get User Input in Java?
    • Step 05 - If Else Problem - How to get number 2 and choice from user?
    • Step 06 - If Else Problem - Implementing with Nested If Else
    • Programming Tip - CodingBat dot Com
    • Step 07 - Java Switch Statement - An introduction
    • Step 08 - Java Switch Statement - Puzzles - Default, Break and Fall Through
    • Step 09 - Java Switch Statement - Exercises - isWeekDay, nameOfMonth, nameOfDay
    • Eclipse Tip - Ctrl or Cmd + 1
    • Step 10 - Java Ternary Operation - An Introduction
    • Step 11 - Conditionals with Java - Conclusion
  • Loops in Java Programming
    • Step 00 - Java Loops - Section Introduction
    • Step 01 - Java For Loop - Syntax and Puzzles
    • Step 02 - Java For Loop - Exercises Overview and First Exercise Prime Numbers
    • Step 03 - Java For Loop - Exercise - Sum Upto N Numbers and Sum of Divisors
    • Step 04 - Java For Loop - Exercise - Print a Number Triangle
    • Eclipse Tip - Templates - sysout, main, fore, ifelse
    • Step 05 - While Loop in Java - An Introduction
    • Step 06 - While Loop - Exericises - Cubes and Squares upto limit
    • Step 07 - Do While Loop in Java - An Introduction
    • Step 08 - Do While Loop in Java - An Example - Cube while user enters positive n
    • Step 09 - Introduction to Break and Continue
    • Step 10 - Selecting Loop in Java - For vs While vs Do While
  • Reference Types in Java Programming
    • Step 00 - Java Reference Types - Section Introduction
    • Step 01 - Reference Types - How are they stored in Memory?
    • Step 02 - Java Reference Types - Puzzles
    • Step 03 - String class - Introduction and Exercise - Print each word and char on
    • Step 04 - String class - Exercise Solution and Some More Important Methods
    • Step 05 - Understanding String is Immutable and String Concat, Upper Case, Lower
    • Step 06 - String Concatenation and Join, Replace Methods
    • Step 07 - Java String Alternatives - StringBuffer and StringBuilder
    • Step 08 - Java Wrapper Classes - An Introduction - Why and What?
    • Step 09 - Java Wrapper Classes - Creation - Constructor and valueOf
    • Step 10 - Java Wrapper Classes - Auto Boxing and a Few Wrapper Constants - SIZE,
    • Step 11 - Java Dates - Introduction to LocalDate, LocalTime and LocalDateTime
    • Step 12 - Java Dates - Exploring LocalDate - Creation and Methods to play with D
    • Step 13 - Java Dates - Exploring LocalDate - Comparing Dates and Creating Specif
    • Eclipse Tip - Exploring Java API
    • Step 14 - Java Reference Types - Conclusion
  • Arrays and ArrayLists in Java Programming
    • Step 00 - Introduction to Array and ArrayList - Section Introduction with a Chal
    • Step 01 - Understanding the need and Basics about an Array
    • Step 02 - Java Arrays - Creating and Accessing Values - Introduction
    • Step 03 - Java Arrays - Puzzles - Arrays of Objects, Primitive Data Types, toStr
    • Step 04 - Java Arrays - Compare, Sort and Fill
    • Step 05 - Java Arrays - Exercise - Create Student Class - Part 1 - Total and Ave
    • Step 06 - Java Arrays - Exercise - Create Student Class - Part 2 - Maximum and M
    • Step 07 - Introduction to Variable Arguments - Need
    • Step 08 - Introduction to Variable Arguments - Basics
    • Step 09 - Introduction to Variable Arguments - Enhancing Student Class
    • Step 10 - Java Arrays - Using Person Objects and String Elements with Exercises
    • Eclipse Tip - Code Generation
    • Step 11 - Java String Arrays - Exercise Solutions - Print Day of Week with Most
    • Step 12 - Adding and Removing Marks - Problem with Arrays
    • Step 13 - First Look at ArrayList - An Introduction
    • Step 14 - First Look at ArrayList - Refactoring Student Class to use ArrayList
    • Step 15 - First Look at ArrayList - Enhancing Student Class with Add and Remove
    • Step 16 - Introduction to Array and ArrayList - Conclusion
  • Java - Oriented Programming Again
    • Step 00 - Object Oriented Programming - Level 2 - Section Introduction
    • Step 01 - Basics of Designing a Class - Class, Object, State and Behavior
    • Step 02 - OOPS Example - Fan Class - Deciding State and Constructors
    • Step 03 - OOPS Example - Fan Class - Deciding Behavior with Methods
    • Step 04 - OOPS Exercise - Rectangle Class
    • Step 05 - Understanding Object Composition with Customer Address Example
    • Step 06 - Understanding Object Composition - An Exercise - Books and Reviews
    • Step 07 - Understanding Inheritance - Why do we need it?
    • Step 08 - Object is at top of Inheritance Hierarchy
    • Step 09 - Inheritance and Overriding - with toString() method
    • Step 10 - Java Inheritance - Exercise - Student and Employee Classes
    • Step 11 - Java Inheritance - Default Constructors and super() method call
    • Step 12 - Java Inheritance - Puzzles - Multiple Inheritance, Reference Variables
    • Step 13 - Java Abstract Class - Introduction
    • Step 14 - Java Abstract Class - First Example - Creating Recipes with Template M
    • Step 15 - Java Abstract Class - Puzzles
    • Step 16 - Java Interface - Example 1 - Gaming Console - How to think about Intef
    • Step 17 - Java Interface - Example 2 - Complex Algorithm - API defined by extern
    • Step 18 - Java Interface - Puzzles - Unimplemented methods, Abstract Classes, Va
    • Step 19 - Java Interface vs Abstract Class - A Comparison
    • Step 20 - Java Interface Flyable and Abstract Class Animal - An Exercise
    • Programming Tip - 97 Things every programming should know
    • Step 21 - Polymorphism - An introduction
  • Collections in Java Programming
    • Step 01 - Java Collections - Section Overview with Need For Collections
    • Step 02 - List Interface - Introduction - Position is King
    • Step 03 - List Inteface - Immutability and Introduction of Implementations - Arr
    • Step 04 - List Inteface Implementations - ArrayList vs LinkedList
    • Programming Tip - Teach Yourselves programming in 10 Years
    • Step 05 - List Inteface Implementations - ArrayList vs Vector
    • Step 06 - List Inteface - Methods to add, remove and change elements and lists
    • Step 07 - List and ArrayList - Iterating around elements
    • Step 08 - List and ArrayList - Choosing iteration approach for printing and dele
    • Step 09 - List and ArrayList - Puzzles - Type Safety and Removing Integers
    • Step 10 - List and ArrayList - Sorting - Introduction to Collections sort static
    • Step 11 - List and ArrayList - Sorting - Implementing Comparable Inteface in Stu
    • Step 12 - List and ArrayList - Sorting - Providing Flexibility by implementing C
    • Step 13 - List and ArrayList - A Summary
    • Step 14 - Set Interface - Introduction - No Duplication
    • Step 15 - Understanding Data Structures - Array, LinkedList and Hashing
    • Step 16 - Understanding Data Structures - Tree - Sorted Order
    • Step 17 - Set Interface - Hands on - HashSet, LinkedHashSet and TreeSet
    • Step 18 - Set Interface - Exercise - Find Unique Characters in a List
    • Step 19 - TreeSet - Methods from NavigableSet - floor,lower,upper, subSet, head
    • Step 20 - Queue Interface - Process Elements in Order
    • Step 21 - Introduction to PriorityQueue - Basic Methods and Customized Priority
    • Step 22 - Map Interface - An Introduction - Key and Value
    • Step 23 - Map Interface - Implementations - HashMap, HashTable, LinkedHashMap an
    • Step 24 - Map Interface - Basic Operations
    • Step 25 - Map Interface - Comparison - HashMap vs LinkedHashMap vs TreeMap
    • Step 26 - Map Interface - Exercise - Count occurances of characters and words in
    • Step 27 - TreeMap - Methods from NavigableMap - floorKey, higherKey, firstEntry,
    • Step 28 - Java Collections - Conclusion with Three Tips
  • Generics in Java Programming
    • Step 01 - Introduction to Generics - Why do we need Generics?
    • Step 02 - Implementing Generics for the Custom List
    • Step 03 - Extending Custom List with a Generic Return Method
    • Step 04 - Generics Puzzles - Restrictions with extends and Generic Methods
    • Step 05 - Generics and WildCards - Upper Bound and Lower Bound
  • Introduction to Functional Programming in Java
    • Step 01 - Introduction to Functional Programming - Functions are First Class Cit
    • Step 02 - Functional Programming - First Example with Function as Parameter
    • Step 03 - Functional Programming - Exercise - Loop a List of Numbers
    • Step 04 - Functional Programming - Filtering - Exercises to print odd and even n
    • Step 05 - Functional Programming - Collect - Sum of Numbers in a List
    • Step 06 - Functional Programming vs Structural Programming - A Quick Comparison
    • Step 07 - Functional Programming Terminology - Lambda Expression, Stream and Ope
    • Step 08 - Stream Intermediate Operations - Sort, Distinct, Filter and Map
    • Step 09 - Stream Intermediate Operations - Exercises - Squares of First 10, Map
    • Step 10 - Stream Terminal Operations - 1 - max operation with Comparator
    • Step 11 - Stream Terminal Operations - 2 - min, collect to List,
    • Step 12 - Optional class in Java - An Introduction
    • Step 13 - Behind the Screens with Functional Interfaces - Implement Predicate In
    • Step 14 - Behind the Screens with Functional Interfaces - Implement Consumer Int
    • Step 15 - Behind the Screens with Functional Interfaces - Implement Function Int
    • Step 16 - Simplify Functional Programming code with Method References - static a
    • Step 17 - Functions are First Class Citizens
    • Step 18 - Introduction to Functional Programming - Conclusion
  • Introduction to Threads And Concurrency in Java
    • Step 01 - Introduction to Threads and MultiThreading - Need for Threads
    • Step 02 - Creating a Thread for Task1 - Extending Thread Class
    • Step 03 - Creating a Thread for Task2 - Implement Runnable Interface
    • Step 04 - Theory - States of a Thread
    • Step 05 - Placing Priority Requests for Threads
    • Step 06 - Communication between Threads - join method
    • Step 07 - Thread utility methods and synchronized keyword - sleep, yield
    • Step 08 - Need for Controlling the Execution of Threads
    • Step 09 - Introduction to Executor Service
    • Step 10 - Executor Service - Customizing number of Threads
    • Step 11 - Executor Service - Returning a Future from Thread using Callable
    • Step 12 - Executor Service - Waiting for completion of multiple tasks using invo
    • Step 13 - Executor Service - Wait for only the fastest task using invokeAny
    • Step 14 - Threads and MultiThreading - Conclusion
  • Introduction to Exception Handling in Java
    • Step 01 - Introduction to Exception Handling - Your Thought Process during Excep
    • Step 02 - Basics of Exceptions - NullPointerException and StackTrace
    • Step 03 - Basics of Handling Exceptions - try and catch
    • Step 04 - Basics of Handling Exceptions - Exception Hierarchy, Matching and Catc
    • Step 05 - Basics of Handling Exceptions - Need for finally
    • Step 06 - Basics of Handling Exceptions - Puzzles
    • Step 07 - Checked Exceptions vs Unchecked Exceptions - An Example
    • Step 08 - Hierarchy of Errors and Exceptions - Checked and Runtime
    • Step 09 - Throwing an Exception - Currencies Do Not Match Runtime Exception
    • Step 10 - Throwing a Checked Exception - Throws in method signature and handling
    • Step 11 - Throwing a Custom Exception - CurrenciesDoNotMatchException
    • Step 12 - Write less code with Try with Resources - New Feature in Java 7
    • Step 13 - Basics of Handling Exceptions - Puzzles 2
    • Step 14 - Exception Handling - Conclusion with Best Practices
  • Files and Directories in Java
    • Step 01 - List files and folders in Directory with Files list method
    • Step 02 - Recursively List and Filter all files and folders in Directory with St
    • Step 03 - Read content from a File - Files readAllLines and lines methods
    • Step 04 - Writing Content to a File - Files write method
    • Step 05 - Files - Conclusion
  • More Concurrency with Concurrent Collections and Atomic Operations
    • Step 01 - Getting started with Synchronized
    • Step 02 - Problem with Synchronized - Less Concurrency
    • Step 03 - Enter Locks with ReEntrantLock
    • Step 04 - Introduction to Atomic Classes - AtomicInteger
    • Step 05 - Need for ConcurrentMap
    • Step 06 - Implementing an example with ConcurrentHashMap
    • Step 07 - ConcurrentHashMap uses different locks for diferrent regions
    • Step 08 - CopyOnWrite Concurrent Collections - When reads are more than writes
    • Step 09 - Conclusion
  • Java Tips
    • Java Tip 01 - Imports and Static Imports
    • Java Tip 02 - Blocks
    • Java Tip 03 - equals method
    • Java Tip 04 - hashcode method
    • Java Tip 05 - Class Access Modifiers - public and default
    • Java Tip 06 - Method Access Modifiers - public, protected, private and default
    • Java Tip 07 - Final classes and Final methods
    • Java Tip 08 - Final Variables and Final Arguments
    • Java Tip 09 Why do we need static variables?
    • Java Tip 09 - Why do we need static methods?
    • Java Tip 10 - Static methods cannot use instance methods or variables
    • Java Tip 11 - public static final - Constants
    • Java Tip 12 - Nested Classes - Inner Class vs Static Nested Class
    • Java Tip 13 - Anonymous Classes
    • Java Tip 14 - Why Enum and Enum Basics - ordinal and values
    • Java Tip 15 - Enum - Constructor, variables and methods
    • Java Tip 16 - Quick look at inbuild Enums - Month, DayOfWeek
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