Welcome, and thanks for choosing the Complete Character Creation Guide: Intro to PBR Assets for Games!!
In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets: Sculpting, Optimization, Texturing, and Character Setup We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
This course is completely project based and we believe this is the best way to learn Unity and C#. You will start to learn from scratch but you will not just be learning dry programming concepts, you will be applying them to games as you go. You will be shown step-by step how to build it. We will never let you get stuck.
Nino Batista is a professional glamour, lifestyle and exotic automotive photographer, artist, and show host. Essentially, he has made a career out of creating stunning photos of gorgeous cars and gorgeous women.
All video tutorials. 2 hours of recorded videos of my postwork in Photoshop (English). Two different headshots, two bodyshots and an outdoor portrait tutorial, textures and 10 my original unedited shots to practice (from Canon and Olympus cameras)
This class i geared towards designers who already know the technical aspects of SketchApp and is a concept and ideas based course though technical aspects will be covered. Both visual design & wire framing fresh ideas will be covered. I have won Awwwards, CSS Design Awards & Mindsparkle Magazine Site of The Day. My biggest high is for you to learn the skills to take your already good design skills to the next level. I love watching students grow and contact me anytime if you have questions.
Lynda - Principle for UX Design (2019)
English | Video: 720p | 2h 12m | Subtitles | Project files
Principle for Mac is a Macintosh-based UX prototyping tool designed to bring your design ideas to life. In this course, join instructor Tom Green as he shows how to create interactive prototypes for smartphones, tablets, and desktop computers with Principle. The techniques go beyond static wireframes or blueprints; with Principle, your prototypes become more dynamic, with motion and interactivity. Along the way, learn how to import assets, crop and mask layers, and use the Principle timeline and drivers. The final chapter of the course includes examples of real-world prototyping projects, including a preloader animation, a card animation, a video player, and an Apple Watch UI.