After Effects, From Beginner to Advanced
https://www.udemy.com/course/after-effects-from-beginner-to-advanced/
Learn everything about After Effects, from keyframes to motion graphics, while recreating viral content

Unlock the full potential of Adobe After Effects in this comprehensive course, designed for both beginners and intermediate users. Whether you're just starting out or looking to enhance your existing skills, this course will take you from the fundamentals of After Effects through to the creation of stunning motion graphics.


user Gamystyle     

Create 3D Animation with Muvizu and Video Editors
https://www.udemy.com/course/3d-animation-creation-with-muvizu/
How to Make 3D Animations Movies in Minutes, not Months

 


user Gamystyle     

Autodesk Autocad: Basic Tools And Techniques For Beginner
https://www.udemy.com/course/autodesk-autocad-basic-tools-and-techniques/
Start to finish for everything cause from AutoCAD

 


user ReUploader     

Adobe Illustrator Mega Course - From Beginner to Advanced Illustrator

 Adobe Illustrator Mega Course - From Beginner to Advanced Illustrator

https://www.udemy.com/course/adobe-illustrator-mega-course/

This Adobe Illustrator course is designed to take absolute beginners step by step into the advanced levels in design and Illustration


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Poses for Artists - Standing Poses: An essential reference for figure drawing and the human form (Inspiring Art and Artists)
Adobe Illustrator CC 2021: Essential Graphic Design Training https://www.udemy.com/course/adobe-illustrator-cc-graphic-design-training/
Learn Graphic Design in Adobe Illustrator CC: Create Vector Graphics, Logo Design, Icon Design with 30+practice projects

 


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3D Modeling for 3D Printing and Laser Cutting on Fusion 360

3D Modeling for 3D Printing and Laser Cutting on Fusion 360 https://www.udemy.com/course/3d-modeling-for-3d-printing-and-laser-cutting-on-fusion-360/

Learn how to Design and Model for both 3D Printing and Laser Cutting using the Free and Powerful Fusion 360 software!


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10 Mega Responsive Websites with HTML, CSS, and JavaScript

 10 Mega Responsive Websites with HTML, CSS, and javascript

https://www.udemy.com/course/10-mega-responsive-websites-with-html-css-and-javascript/

HTML, CSS, and javascript. Build 10 Big and Complete Responsive Websites with HTML, CSS, and javascript

 


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Principles of Animation - The Art of Appealing Motion
https://www.udemy.com/course/principles-of-animation-the-art-of-appealing-motion
The Ultimate Guide to The Foundational Principles of Animation

 


user Gamystyle     

Coloso - Create Expressive Character Animation Using Blender
http://coloso.global/en/products/illustrator-luhanwang2-us

earn about character animation production through practical examples and produce a narrative animation.  The Secret to Creating Character Animation With A Variety of Facial Expressions Jp-K is a 3DCG artist who specializes in creating expressive characters and has experience with independent Blender animation.  Beginning with the fundamentals, Jp-K will equip you with the knowledge and abilities needed to finish an action animation that tells a tale.  Blender makes animation production accessible to even the most inexperienced users, as it provides comprehensive instructions on basic operations and initial setup.  Next, using a pre-made character, you will learn how to pose characters. You will learn how to give characters poses and how to use posing to convey a character’s essence. You will also learn how to create action animations, how to add secondary animations, and how to express weight using constraints in order to help you become an expert in the fundamentals of character motion production.


user Gamystyle     

Patata School - 2D to 3D Grease Pencil in Blender
https://www.patataschool.com/blender-grease-pencil
 
  Want to make your 2D character in 3D?   This is the course for you, using Blender’s Grease Pencil feature to make your character stand out!

 


user Gamystyle     

Gumroad - VideoGame Character Creation - Katon Callaway
https://katoncallaway.gumroad.com/l/wHdsn?layout=profile

This is the most indepth class that I offer, and sold out for years when I taught it before. I take you from beginning to end in the character creation process.  I provide a concept you can follow if you like, and take you from making a low poly mesh, to high poly sculpt, polypaint, uvs, baking, texturing and presentation.  A step by step guide is below. 

 


user Gamystyle     

Flat Pack FX - After Effects Geolayers Mini Course
https://www.flatpackfx.com/geolayers-mini-course
GEOlayers 3 is an After Effects plugin for designing and animating maps.  Easily create any type of map animation you like inside of After Effects. Draw shape layers, highlight country borders, streets, regions, animate driving routes and more... Anything in the world that has geodata can be integrated into After Effects. Use my affiliate link below, to checkout the program.

 


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Substance Painter Technique: Techniques For Game-Ready Assets
Published 10/2024
http://www.udemy.com/course/substance-painter-technique-techniques-for-game-ready-ass
Learn Expert Texturing Techniques for Mini Grinders, Browning Pistols, Tileable Textures, and UDIM Management in Unreal

 


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CgCircuit - Mastering Ziva Dynamics
CgCircuit - Mastering Ziva Dynamics
In this online course, you will learn proven studio workflows for creating, migrating, and optimizing a Ziva Dynamics Muscle system for your characters. Muscle Systems are incredibly complex networks and require a large amount of simulation time. Regardless of the speed of your computer, the ability to , run faster simulations, and control the behavior of your character through an intelligent rig breakout process will be the key to address client notes quicker and in a more efficient, optimized workflow.

 


user Themelli     

 

The Gnomon Workshop - Visual Storytelling with Iain McCaig Vol.4
The Gnomon Workshop - Visual Storytelling with Iain McCaig Vol.4
Creating realistic human characters for imaginary worlds is one of the great challenges for artists and storytellers alike. In this fourth title in the series, veteran storyteller and concept artist Iain McCaig shows you how to build alternate worlds, costumes, and human characters by passing the real world through the looking-glass of the land of story. Following "Volume 1: The Anatomy of a Story," "Volume 2: Cosmic Mermaid Character Design," and "Volume 3: Sea King/Space Witch Character Design," this title tracks McCaig's progress as he creates the two leading human characters in his science fiction adaptation of Hans Christian Andersen's "The Little Mermaid."

 


user Themelli     

 

The Gnomon Workshop - Visual Storytelling with Iain McCaig Vol.3
The Gnomon Workshop - Visual Storytelling with Iain McCaig Vol.3
Creating memorable icons of Good and Evil is the pillar of all Storytelling. In the third title of this series, veteran storyteller and concept artist Iain McCaig shows you how to generate unlimited ideas for good and evil characters while sharing the secrets of his three-step process to iconic character design. Following "Volume 1: Anatomy of a Story" and "Volume 2: Cosmic Mermaid Character Design," Iain McCaig creates the Sea King and the Space Witch in his science fiction adaptation of Hans Christian Andersen's "The Little Mermaid."

 


user Themelli     

 

The Gnomon Workshop - The Techniques of Carlos Huante

 

The Gnomon Workshop - The Techniques of Carlos Huante

https://thegnomonworkshop.com/tutorials/the-techniques-of-carlos-huante-1

Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil. He leads you through the creative design process from start to finish and demonstrates how to bring your creature drawing to life by sharing his drawing and rendering techniques.


user Themelli     

 

The Gnomon Workshop - Modeling For Film & TV: Hard-Surface Vehicles
The Gnomon Workshop - Modeling For Film & TV: Hard-Surface Vehicles
Duration: 2h 52m | Format: HD 1920x1080
If you want to push your models to the industry gold standard, this workshop will show you how professional modelers working in film and TV create world-class production-quality vehicles.
When modeling assets in the visual effects industry, artists are often supplied with scans or photogrammetry of the subject to retopologize and match the references. However, there are frequently times when this isn’t the case, and in those instances, it’s essential to know what to do and how to tackle these scenarios working from limited references only — which is expected of every modeler working on complex shows and often under very quick turnarounds.
In this 3-hour workshop, Josh Docherty takes you through the process of modeling a high-resolution vehicle without a scan, relying on the use of camera lineups and using his tips, tricks, and industry knowledge to create the same high-quality, pipeline-ready asset in a limited amount of time.
This tutorial teaches how to create a clean, robust model for downstream use by other departments, including Texturing/Lookdev, Rigging, Animation, FX, and Lighting. Different departments often have many requirements and needs that modelers are responsible for ensuring are considered and fulfilled to the best of their abilities. This helps the entire pipeline perform efficiently for all things model-related.
Josh demonstrates many of the best practices and actions artists can take to ensure assets function at their best, using native Maya tools to achieve the same results at home — all while adhering to the same rules as the largest pipelines in the industry. This workshop is best suited for junior-level modelers and above.
The references used for this workshop are from Bring a Trailer, and the HDRI featured is from PolyHaven. Josh uses PureRef, Maya, Arnold, Redshift (optional), Lightroom & Photoshop as his tools of choice, though the techniques demonstrated can be applied to other software.

 


user Themelli     

 

The Gnomon Workshop - Jordu Schell Creature Studio
The Gnomon Workshop - Jordu Schell Creature Studio

 

Duration: 2h 46m | Format: HD 1280x720
In this lecture, one of Hollywood's most prolific concept sculptors, Jordu Schell demonstrates the techniques he employs in creating a dynamic creature concept sculpture. Jordu begins with a rough armature, then walks you through the process of correctly building up forms by roughing in the large masses of the creature before the addition of muscular and other anatomical forms. He then covers the topic of dynamically posing the creature for maximum impact. Once the pose is decided on and the shape of the creature is established, Jordu transitions from using only his hands to using tools to begin refining the creature, working on defining the muscular forms, adding definition and detail, and finally blending the forms back together to create a unified appearance. Once the creature sculpt is smoothed and refined, textural detail is added back into the skin, using small tubes of clay for veins, a pin for pore detail, and finally using a texture stamp to apply a texture over the entire sculpt. Next, Jordu applies paint to the creature using a paintbrush to apply the base color of the creature. Next he uses an airbrush to refine the color and establish a translucent appearance to the skin. The final touches include placing individual translucent teeth and applying glossy paint to the eyes and teeth.

user Themelli     

 

The Gnomon Workshop - Efficient Cinematic Lighting
The Gnomon Workshop - Efficient Cinematic Lighting

 

This lecture covers the principles of good composition with an emphasis on effective cinematic lighting. Jeremy begins by discussing the fundamental concepts behind how light operates in the physical world, providing an overview of topics like reflection, absorption, refraction, color temperature and atmospheric dispersion. He then moves into camera based composition, discussing topics like camera angles, distance, lenses and depth of field which all help to define the mood of a shot. The lecture then transitions into more of the artistic elements of lighting and composition as it relates to computer graphics. Techniques such as three-point lighting, framing, tonal gradients, implied lighting, atmosphere and various lighting setups are used to set mood and assist in the story telling process. These principles are then applied using software: Maya as the primary 3D tool. Jeremy discusses basic software: Maya lighting but quickly moves on to setting up various lighting conditions using V-Ray for software: Maya, to achieve beautiful global illumination effects while still paying close attention to the principles outlined in the early part of the lecture.

Duration: 2h 06m | Format: HD 1280x720


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