'Skillademia - Blender Basics Course: Complete Guide to 3D Modeling, Sculpting & Texturing'

Skillademia - Blender Basics Course: Complete Guide to 3D Modeling, Sculpting & Texturing

https://skillademia.com/blender-basics-course/

Instructor: Caroline Conde, Emily Porterfield   |   Lessons: 76   |   Duration: 33 Hours   |   Category: 3D & Game Development   |   Level: All Levels   |   Software: Figma   |   Language: English   |   Rating: 4.3/5 (10,897 ratings)

Skills You’ll Learn: Use Blender confidently from a complete beginner level • Navigate Blender's interface and professional workflows • Model objects using vertices, edges, faces, and modifiers • Create stylized props and complete 3D scenes • Build and render a fantasy cabin environment • Learn professional mesh modeling techniques • Work with materials, textures, UVs, and texture painting • Sculpt high-resolution organic models • Perform retopology for production-ready assets • Create realistic and stylized materials • Set up professional lighting and camera compositions • Render high-quality images in Blender • Understand Blender's complete asset creation workflow • Create portfolio-ready Blender projects

 


Curriculum

  1. 1. Getting Started with Blender
  2. 2. Your First Modeling Tools
  3. 3. Building the Fantasy Cabin
  4. 4. Materials, Lighting & Rendering
  5. 5. Introduction to Blender
  6. 6. Mesh Modeling
  7. 7. Mesh Editing Operations I
  8. 8. Most Common Modifiers
  9. 9. Using Orthographic Reference
  10. 10. Mesh Editing Operations II
  11. 11. Sculpting
  12. 12. Methods of Subdivision for Sculpting
  13. 13. Sculpting with Symmetry
  14. 14. Retopology
  15. 15. High-Res Sculpting
  16. 16. Introduction to Textures and Materials
  17. 17. UVs
  18. 18. 3D Texture Painting
  19. 19. Normal Maps
  20. 20. Rendering
  21. 21. Final Project
Skillademia - Blender Basics Course: Complete Guide to 3D Modeling, Sculpting & Texturing

 


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