'The Gnomon Workshop - Procedural Shading Techniques for Houdini & Arnold'

The Gnomon Workshop - Procedural Shading Techniques for Houdini & Arnold

https://www.thegnomonworkshop.com/workshops/procedural-shading-techniques-for-houdini-arnold

Discover professional techniques for Look Development for Realistic Surfaces With Wojtek Piwowarczyk at The Gnomon Workshop. Watch now

Instructor: Wojtek Piwowarczyk   |   Lessons: 16   |   Duration: 8h 30m   |   Level: Intermediate   |   Software: For this workshop you’ll need:

Skills You’ll Learn: How to create photorealistic procedural shaders using Arnold within a Houdini workflow. • How to extract geometric information from source models to drive shader development effectively. • How to leverage Houdini's procedural nature for maximum efficiency in look development processes. • How to build robust, reusable shading networks that transfer across multiple projects. • How to integrate ZBrush and Photoshop elements into procedural shading production pipelines. • How to develop universal shading techniques that remain relevant across different software platforms.


Workshop Lessons

  1. Introduction References & Megascans
  2. Houdini & Arnold Setup Plus Scene Overview
  3. Geometry Preparation
  4. Viewport Optimization
  5. Stone Shader: Randomization
  6. Stone Shader: Displacement
  7. Albedo: Hue Saturation Value Orientation & Normals
  8. Albedo: Noise
  9. Albedo: Geometry Attributes & Texture Masks
  10. Albedo: Location Position & Mask by Displacement
  11. Albedo: Complex Masks — Drips
  12. Albedo: Object ID
  13. Roughness
  14. Exporting Displacement Maps from ZBrush & Adding Megascans
  15. Camera Projections: Photoshop Setup & Shader Implementation
  16. Floor Shader & Final Thoughts

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