'FastTrackTutorials - Creating Game-Ready 3D Weapons Using Blender & Substance Painter'

FastTrackTutorials - Creating Game-Ready 3D Weapons Using Blender & Substance Painter

https://fasttracktutorials.com/tutorial_single/1910

Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.

Instructor: Sam Coppola   |   Lessons: 68   |   Duration: 37 Hours   |   Level: Intermediate   |   Software: Blender, Zbrush, Marmoset Toolbag 4, Substance Painter, RizomUV   |   Language: English   |   Subtitles: English, Chinese, Spanish   |   Source Files: Included


BLENDER, SUBSTANCE PAINTER & MARMOSET TOOLBAG

  1. Project planning and gathering references.
  2. Creating the High Poly version of our weapon & sight
  3. Creating the Low Poly version of our weapon
  4. Creating optimized UV's
  5. Baking our weapon
  6. Texturing our weapon
  7. Final rendering

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