FastTrackTutorials - Creating Art Tools using Blender Geometry Nodes
FastTrackTutorials - Creating Art Tools using Blender Geometry Nodes

https://fasttracktutorials.com/tutorial_single/1894

  • Learn how to create procedural Art tools for the use in blender and Unreal Engine to speed up your workflows and quickly iterate on your environments.


BLENDER, ALTERMESH AND UNREAL ENGINE 5

In this course, we will cover the creation of multiple procedural tools useful for environment production. We will also showcase how to use these tools directly in Unreal Engine.

We Will Be Creating the Following Tools

  • A trash scattering tool

  • A drag-and-drop–ready road tool

  • An advanced building creation tool

  • Bonus: Using the tools in UE5 and creating a demo environment

The general takeaway of this course is that you will understand the process of creating geometry node networks in Blender and be able to transfer these tools to Unreal Engine to speed up your workflow.

11+ HOURS!

This course contains over 11.5 hours of content. You can follow along with every single step.
The course has been recorded in real time with narration, except for a few timelapses used for repetitive tasks.

This course does not include any modeling, as it is focused on tool creation. However, all models will be provided.
The geometry node networks are created in Blender 3.5, and the final scenes are done in Unreal Engine 5.2, using Altermesh as the bridge between the two pieces of software.

Course Structure

We start with a brief explanation of how geometry nodes work in Blender.
Then, we move on to creating the tools in order of difficulty, using techniques learned in previous chapters to complete the next ones.
After that, we create a bridge between Blender and Unreal Engine using Altermesh, making the tools’ procedural inputs available in Unreal.
Finally, we build a demo city in Unreal Engine to showcase real-world use cases of the tools.

Skill Level

This tutorial is perfect for beginner to intermediate artists.
A basic knowledge of Blender is required, as geometry nodes rely on prior understanding of modeling and texture creation.

Tools Used

  • Unreal Engine 5.2

  • Blender 3.5

  • Altermesh 1 or 2

Your Instructor

Kobus Viljoen is a 3D Environment Artist currently working at FastTrack Studio, where he is responsible for creating high-quality assets and environments for various projects.

Chapter Sorting

This tutorial is split into 9 parts, with each section dedicated to a specific tool, making it easy to follow.

Subtitles

 

Subtitles are available in English, Chinese, and Spanish.
Please note that the subtitles are auto-generated and may not always be 100% accurate.

FastTrackTutorials - Creating Art Tools using Blender Geometry Nodes

Creating_Art_Tools_using_Blender_Geometry_Nodes.part1.rar - 2.9 GB

Creating_Art_Tools_using_Blender_Geometry_Nodes.part2.rar - 2.9 GB

Creating_Art_Tools_using_Blender_Geometry_Nodes.part3.rar - 2.9 GB

Creating_Art_Tools_using_Blender_Geometry_Nodes.part4.rar - 2.9 GB

Creating_Art_Tools_using_Blender_Geometry_Nodes.part5.rar - 2.8 GB

CreativeMarket_-_Sparkling_Lightroom_Presets_4241895.rar - 8.1 MB


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