
https://fasttracktutorials.com/tutorial_single/1894
- Learn how to create procedural Art tools for the use in blender and Unreal Engine to speed up your workflows and quickly iterate on your environments.
In this course, we will cover the creation of multiple procedural tools useful for environment production. We will also showcase how to use these tools directly in Unreal Engine. A trash scattering tool A drag-and-drop–ready road tool An advanced building creation tool Bonus: Using the tools in UE5 and creating a demo environment The general takeaway of this course is that you will understand the process of creating geometry node networks in Blender and be able to transfer these tools to Unreal Engine to speed up your workflow. This course contains over 11.5 hours of content. You can follow along with every single step. This course does not include any modeling, as it is focused on tool creation. However, all models will be provided. We start with a brief explanation of how geometry nodes work in Blender. This tutorial is perfect for beginner to intermediate artists. Unreal Engine 5.2 Blender 3.5 Altermesh 1 or 2 Kobus Viljoen is a 3D Environment Artist currently working at FastTrack Studio, where he is responsible for creating high-quality assets and environments for various projects. This tutorial is split into 9 parts, with each section dedicated to a specific tool, making it easy to follow. Subtitles are available in English, Chinese, and Spanish.
Creating_Art_Tools_using_Blender_Geometry_Nodes.part1.rar - 2.9 GB Creating_Art_Tools_using_Blender_Geometry_Nodes.part2.rar - 2.9 GB Creating_Art_Tools_using_Blender_Geometry_Nodes.part3.rar - 2.9 GB Creating_Art_Tools_using_Blender_Geometry_Nodes.part4.rar - 2.9 GB Creating_Art_Tools_using_Blender_Geometry_Nodes.part5.rar - 2.8 GB CreativeMarket_-_Sparkling_Lightroom_Presets_4241895.rar - 8.1 MBBLENDER, ALTERMESH AND UNREAL ENGINE 5
We Will Be Creating the Following Tools
11+ HOURS!
The course has been recorded in real time with narration, except for a few timelapses used for repetitive tasks.
The geometry node networks are created in Blender 3.5, and the final scenes are done in Unreal Engine 5.2, using Altermesh as the bridge between the two pieces of software.Course Structure
Then, we move on to creating the tools in order of difficulty, using techniques learned in previous chapters to complete the next ones.
After that, we create a bridge between Blender and Unreal Engine using Altermesh, making the tools’ procedural inputs available in Unreal.
Finally, we build a demo city in Unreal Engine to showcase real-world use cases of the tools.Skill Level
A basic knowledge of Blender is required, as geometry nodes rely on prior understanding of modeling and texture creation.Tools Used
Your Instructor
Chapter Sorting
Subtitles
Please note that the subtitles are auto-generated and may not always be 100% accurate.
Top Rated News
- CreativeLive Tutorial Collections
- Fasttracktutorials Course
- Chaos Cosmos Library
- MRMockup - Mockup Bundle
- Finding North Photography
- Sean Archer
- John Gress Photography
- Motion Science
- AwTeaches
- Learn Squared
- PhotoWhoa
- Houdini-Course
- Photigy
- August Dering Photography
- StudioGuti
- Creatoom
- Creature Art Teacher
- Creator Foundry
- Patreon Collections
- Udemy - Turkce
- BigFilms
- Jerry Ghionis
- ACIDBITE
- BigMediumSmall
- Globe Plants
- Unleashed Education
- The School of Photography
- Visual Education
- LeartesStudios - Cosmos
- Fxphd
- All Veer Fancy Collection!
- All OJO Images
- All ZZVe Vectors
- CGTrader 1 CGTrader 2
























