- The purpose of this training is to take a base human model from Daz and then build a detailed character in Houdini. We will add clothing using vellum , model jewelry and build a full hairstyle and eyebrows in Houdini. In the end we will make shaders using materialX and light and render the model in Solaris using Karma XPU.
Content Details - 23 Video Chapters (with Audio) Duration - 6 hours 25 minutes Daz to Houdini - Import the character model from Daz into Houdini via FBX and setup a highres version using point deform. Shirt - Start modeling the clothing for the character Shirt Cloth - Add cloth to the lower half of the shirt using vellum Gloves - Model gloves using the vellum brush Shoulder Pads - Make shoulder pads and add details using images, Trace SOP and VDB Cape - Add a cape to the character using vellum Shirt Pattern - Adding ornate designs to the shirt using Particles Cloth Pattern - Adding designs to the lower cloth using particles and attaching it to the simulation via a UV deformer Pant Pattern - Making a design on the pant via shortest path and VDB Belt - Modeling and detailing belt for the character Eyebrows - Making eyebrows using hair generate and painted attributes Long Hair - Making the character’s hairstyle via guide groom and hair generate. Shaved Hair - Build the other half of the character’s hairstyle Earring - Making a simple earring for the character Solaris Setup - Setting up groups for material assignment and importing the model into Solaris. Also setting up the basic lighting Material Setup - Applying Basic materials to all the groups and setting a simple look for the character SSS setup - Setting up the basic Skin shader Cloth shaders - Making textures in Substance Sampler and Adding the textures to the various cloth shaders to finalize the look Wrinkles - Adding wrinkles to the cape using a point vop Skin Texture - Building the final skin texture in Substance painter and making the final shader in Houdini Hair Shader - Adding a colored gradient to the hair using attributes Eye shader - Applying textures to the eyes Final Thoughts - Looking at AOV setup and color grading in Photoshoplesson plan
Modeling
Rendering
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