
Udemy - Unreal Engine 5.6 - Build an RPG using Lyra Framework
We are in the second Course in our Lyra Series. In this Course, You will learn techniques to build your own Single Player RPG game using the Lyra Framework in Unreal Engine 5.6. Only Free Assets are used in this course from the FAB Marketplace and Mixamo website. Course is currently in the Release-1. This Course will be updated with new features in the subsequent releases. This Course is Step-By-Step and to the point. A new Game Feature Plugin RPGCore will be created from Scratch. You will get a very good Hands-On experience by using different features in the Lyra Framework using practical usecases. Along with Lyra Framework, you will also learn innovative techniques to Customize Marketplace assets, Convert Cascade effects to Niagara, and also work in a Professional Level Creation Automation Tool created by myself. I have provided my Ulag-Snap and Swap Tool (Universal Modular Asset Automation) Completely Free for Learning purpose. It is a Blueprint based tool which you can research upon. Current Features in the Release 1 A Light Weight Lyra based Locomotion System which uses Root Motion based animations from Mixamo. Different animation layers for the Weapons. Learn how to modify and Customize the Skeletal Meshes and also create weapons. Adding RootBone and Retargeting the Animations for different skeletal Meshes. Using the Lyra Equipment manager and Lyra Inventory System for the Weapons. Adding the QuickBar for the Widgets Creating a new light weight LyraAttributeSystem RPGStats for the Gameplay Ability System with Health and Stamina. Easily Extendable for other needed Attributes. Reusing the Health Manager and Customizing it to the new RPGStats Attribute system. Learn to use Gameplay Effects in a practical way. Death and Respawn abilities Advanced Melee Ability using Animation Notifies and Gameplay Events with Weapon Trace Player Vs Enemies Implementing a Configurable Dynamic Player and Enemy Spawn locations. Artificial Intelligence using State Trees Patrol, Defence and Attack States Damage Popup Numbers and Gameplay Cues Advanced Bow and Arrow System Convert Cascade Particle effects to Niagara Effects Creating a Front End Screen with Background Level and Character. UI Materials and Animations. Creating RGBA Masks based Logo like in Lyra. Environment Level Creation and Automation using Ulag Snap and Swap Tool.

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