
- In this class, you’ll learn how to create a realistic pair of Nike sneakers from start to finish using industry-standard tools. We’ll begin in ZBrush, where you’ll sculpt the shoe with accurate proportions and fine surface details such as laces, stitching, and leather folds. Then, we’ll move into Substance 3D Painter to build lifelike textures, apply materials, and introduce color variations. Finally, we’ll render the sneaker in Marmoset Toolbag, using lighting and shading to achieve a polished, portfolio-ready presentation.
What You’ll Learn How to sculpt footwear forms and details in ZBrush. How to create realistic leather, fabric, and stitching in Substance 3D Painter. How to set up lighting, materials, and rendering in Marmoset Toolbag. A complete workflow for 3D product visualization and prop design. Who This Class Is For 3D artists interested in footwear design. Digital sculptors looking to expand into product modeling. Game artists and prop creators who want to improve realism in their work. Intermediate learners familiar with the basics of ZBrush, Substance Painter, or rendering This class is packed with professional tips, practical workflows, and creative guidance to help you build a portfolio piece that stands out.
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