Udemy - Absolute Beginners Retopology and UV unwrapping in 3dsMax
Udemy - Absolute Beginners Retopology and UV unwrapping in 3dsMax

https://www.udemy.com/course/absolute-beginners-retopology-and-uv-unwrapping-in-3dsmax/

Learn the secrets of retopologizing in 3dsMax


What you'll learn

In this course we will make the full character retopology in 3dsMax. We will learn how to export your high poly from Zbrush, put it in to 3dsMax and arrange polygons over it. We will

 

Description

You probably have always wondered, how to make your Zbrush models animation ready and prepare them for texturing? How to make this retopologizing step that everybody is talking about? How to make this jump from couple of million polygons to just a few thousand? All those questions, and more, will be answered in this course.

 

My name is Niko, and i am a 3D character artist for more than a decade now. I have made numerous characters for numerous games. And for all of them i was using the style of retopologizing and UV mapping i will show you in this course.

 

Using the retopology and UV unwrap tools that come default with 3ds Max, we will retopologize a simple cartoon character. We will then make it's UVs, so he is ready for baking and texturing in Substance painter (whch we will do separately in the Substance painter course). As a bonus i will show you how to retopologize and unwrap an animation ready realistic head with open mouth and also a realistic hand.

 

In this course we will learn:

  • Preparing your mesh in Zbrush for export
  • Exporting your meshes from Zbrush and import them in 3dsMax
  • Baiscs of 3dsMax, needed for retopology
  • How to start the retopology of a character
  • Retopologizing tricks and hints
  • Basics of 3dsMax UV unwrap
  • Hints and tips on efficiant and quality unwraping of a character
  • Exporting a high poly  realistic head from Zbrush and importing in 3dsMax
  • Retopologizing a realistic head with loops in the right places ready for animation
  • Making good and useful UV map of a human head
  • Retopology of a human hand
  • UV mapping of a human hand
  • Some interesting random artistic stuff when we are doing something repetitive :)

Udemy - Absolute Beginners Retopology and UV unwrapping in 3dsMax

 

 

Udemy-Absolute Beginners Retopology and UV unwrap in 3ds Max course

Choose&Download

 

1. Introduction.mp4

2. Preparing the model in Zbrush and exporting meshes for retopology.mp4

3. Getting familiar with 3dsMax and starting retopology.mp4

4. Retopologizing the horns.mp4

5. Retopology of the head and symmetry.mp4

6. Retopo the shoulders pt1.mp4

7. Retopo the shoulders pt2.mp4

8. Retopologizing the cape.mp4

9. Retopologizing the arm.mp4

10. Retopologizing the small cloth and traps armor.mp4

11. Retopo of the chest armor.mp4

12. Retopologizing the legs.mp4

13. Retopo the knee armor and the sword.mp4

14. Starting the UV unwrap.mp4

15. UV mapping the shoulders and armor.mp4

16. Unwrapping the arms and some Zbrush unwrap.mp4

17. Finishing the Unwrap of the character.mp4

18. Retopology of a realistic head pt1.mp4

Project_files.zip


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