
Mechanical Rigging Mechanical rigging focuses on object-to-object relationships and constraints, similar to machinery in a car engine or other mechanizations. Chris Kuhn is one of the best mechanical riggers in the Blender community and he’s your instructor for this first chapter. NOTE: Chris' advanced helicopter rig is available on Blendswap. Character Rigging Character Rigging, as you can imagine, is focused on characters. This is very much the digital equivalent of skeletons moving a body, whether human or creature. It centers around a unique object type in Blender, called an armature. This armature is primarily used to deform a model organically. NOTE: An advanced Baker Rig is available to download as a CG Cookie Resource.
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