
CgCircuit - Houdini RBD II - Ground Destruction
In this lesson we will start by designing cracks we will learn how to apply them to geometry easily and we will check how to add custom forces into the RBD system and work with constraints along the way, we will learn how to preserve UVs while working with Rigid Body Dynamics and also the whole bunch of other smaller tips and tricks and we will spend time on optimization once we get a decent sim result we will import our result into Solaris and render it using karma XPU and will check out materialX and how to render it faster In the end, we will also learn how to export RBD to Unreal Engine smoothly and we will check out how to light shade and render it in Unreal Engine
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