
• Are you looking to start a promising career in 3D modeling? • Do you feel a lack of specialized guidance to enter the 3D market? • Want to learn 3D modeling but don't know where to start? • Looking for a professional network that can boost your career? • Wish to learn in a practical and applicable way, without wasting time on unnecessary theories? • Are you considering a career transition? Isn't it true that these questions have crossed your mind before, right? Many believe that 3D modeling is only for tech experts, but our Inside Machine 3D method was created to transform even those who have never opened the program into professionals qualified to explore the 3D market! 01 – Educational/Installation Educational Access How to buy 3DS MAX Cheaper Installation, Opening, and Customization of 3ds Max 02 – Modifiers Modifier Panel Renaming Modifiers 2.1 – Explaining Modifiers ARRAY BEND CHANFER EDIT POLY FFD LATHE MESH CLEANER MESH TURBO E OPENSUB MORPHER NOISE NORMAL NORMALIZE SPLINE PROBOOLEAN PROOPTIMIZER PUSH QUADIFY MESH RESET XFORM RETOPOLOGY SHAPEMARGE SHELL SKIN WRAP SLICE SPHERIFY SUBDIVIDE SWEEP SYMMETRY UNWRAP UVW UVW MAP UVW MAPPING CLEAR UVW XFORM 03 – Scripts Custom Script Toolbar Creation PT1 Custom Script Toolbar Creation PT2 Custom Script Toolbar Creation PT3 Custom Script Toolbar Creation PT4 3.1 – Explaining Script COLLECT_ASSETS MR._CLEAN MOD_ZORB COPTOR 4.0 – Tools Backup ENU 3ds max Snap Move, Snap Rotate e Scale Custom Hotkeys Units of Measurement 5.0 – Structural Modeling Floor Plan Reference Elevation Reference Walls and Extrude Shapes Tape tool measure and selection lock toggle Axis x viewport Chamfer settings and angled wall Edge constrants Make planar Command cap and curved wall 6.0 – Modeling Frames and doors Miter saw with 3 blades Modeling of the rail PT1 Modeling of the rail PT2 Door leaf modified sweep Glass and finishing with chamfer and crease Editing and positioning door pannels Hiding selection Editing miter Locking the X, Y, and Z axes with hotkeys Reset XForm, Normal and Mesh Cleaner Modifier Positioning mitered edges Modeling Swing Door in glass PT1 Modeling Swing Door in glass PT2 Glass door handle and Symmetry modifier Door frame Door lock and door handle Positioning Mirror Doors by Axes Layer explorer Adding missing mitered edge Creating a single-leaf glass door Modeling with splines QuickSlice, extracting shape Front sidewalk, Array Hiding geometries x Hiding shapes 07 – Woodwork Closet - creating the base Positioning objects: Taper measure tool Spacing Tool Detailing closet doors Placing glass in the doors and using AutoGrid Drawers and Chamfer finishing Wardrobe with sliding doors Rail and wheels Fit wheels and door Finishing Collect Asset: transform one model into another Drawers Built-in drawer and mirror Kitchen cabinet: modeling with image Kitchen cabinet and finishing Kitchen island - base and countertop Kitchen island - shelves and doors Kitchen island - sink basin Kitchen island - sink drain Kitchen island - finishing Kitchen island - faucet PT1 Kitchen island - faucet PT2 Kitchen island - faucet PT3 Cabinet with shelf Cabinet handles PT1 Cabinet handles PT2 Cabinet handles PT3 Cabinet handles PT4 08 – Pool Terrain, deck, base Pool lining Pool finish Water Stairs 09 – Walls Wall cladding at an angle Internal wall cladding Cladding on walls with doors Standardizing finishes and cabinets PT1 Standardizing finishes and cabinets PT2 Adjusting glass and wooden doors Correcting wall by frame Cladding on a curved wall 09 – Slab / Lining / Floor Editing slab Finishing and cladding Cove and cuts for lighting installation Inspection and Adjustments Extracting shape to accommodate the floor generator Adjusting frames, doors, and cabinets Thresholds, wall adjustments and wall creation 11 – Luminaire Modeling Spotlights, modeling, and distribution Roof ventilator, structural review Tubular fixture, kitchen island PT1 Tubular fixture, kitchen island PT2 Tubular fixture, kitchen island PT3 Tubular fixture, kitchen island PT4 Sconces, 3ds max crashing PT1 Sconces, 3ds max crashing PT2 Pool area PT1 Pool area PT2 12 – Luminaire Modeling Subdivide modifier, Retropology and Freeform Working with lines for terrain creation Trick for uneven floors and terrain 13 – Mapping and Materials Introduction to Unwrap UVW Map Scaler OSM Combining UVW map with Unwrap UVW Wall sconces, tube luminaire Important tip: Multi/Sub-Object material Unwrap UVW and Cabinet ID Separation Unwrap UVW and Cabinet ID Separation 2 - 3 doors Unwrap UVW, Cabinet ID Separation 4 doors Unwrap UVW Kitchen island Unwrap UVW Kitchen island and wooden doors Unwrap UVW floor, ground, and pool Unwrap UVW stairs Unwrap UVW window frames Unwrap UVW wall cladding PT1 Unwrap UVW wall cladding PT2 Unwrap UVW wall cladding PT3 Adding materials to the remaining objects PT1 Adjusting facade floor with Conform Adjusting facade floor with Conform Adjusting facade floor with Conform Adjusting facade floor and pool area material Spotlights Tube luminaire, Sconces, Cladding on curved wall Mapping and materials P_12 / Recessed door 14 – Organization Interative Universal Rename PT1 Interative Universal Rename PT2 15 – Riba Lattoog Sofa Modeling Sofa_Riba_Lattoog_P_01 Sofa_Riba_Lattoog_P_02 Sofa_Riba_Lattoog_P_03 Sofa_Riba_Lattoog_P_04 Sofa_Riba_Lattoog_P_05 Sofa_Riba_Lattoog_P_06 Sofa_Riba_Lattoog_P_07 Sofa_Riba_Lattoog_P_08 Sofa_Riba_Lattoog_P_09 Sofa_Riba_Lattoog_P_10 Sofa_Riba_Lattoog_P_11 16 – Revisions and adjustments Mr.Clean, Zorb, Wire Colour Tools and Collect Aasset Mesh optimization and Unwrap UVW mapping Added details and corrected mapping Mesh optimization and Unwrap UVW mapping Retopologizing toilet Retopologizing toilet Retopology toilet cover Improving geometry with the Loop Tools tool Lathe modifier Finishing and Mapping Modeling a coffee table Checking leather and wood mapping Optimizing, reconstructing, and mapping parts Optimizing, reconstructing, and mapping parts Optimizing, reconstructing, and mapping parts Optimizing, reconstructing, and mapping parts Finalizing the model Optimization, mapping, and materials Mapping and material reduction Mapping and material reduction Correction, mapping, and material 17 – Export Importing and placing models in the scene Exporting assets to UE and more Exporting house to FBX and more 18 – Bonus Importing DWG file Modeling walls Roof base and subfloor Covering Terrain

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