Dviz - Modeling with 3Ds Max
Dviz - Modeling with 3Ds Max
Master the Art of 3D Modeling in 60 Days with 3DS Max.
With over 200 practical lessons, you will learn to model a project from SCRATCH using the Inside Machine3D Method!
The perfect course to connect new artists to the 3D market. Transform your creative potential into marketable skills, without needing a NASA-grade computer, learning from the basics to advanced levels.


• Are you looking to start a promising career in 3D modeling?

• Do you feel a lack of specialized guidance to enter the 3D market?

• Want to learn 3D modeling but don't know where to start?

• Looking for a professional network that can boost your career?

• Wish to learn in a practical and applicable way, without wasting time on unnecessary theories?

• Are you considering a career transition?

 

Isn't it true that these questions have

crossed your mind before, right?

Many believe that 3D modeling is only for tech experts, but our Inside Machine 3D method was created to transform even those who have never opened the program into professionals qualified to explore the 3D market!

01 – Educational/Installation

  1. Educational Access

  2. How to buy 3DS MAX Cheaper

  3. Installation, Opening, and Customization of 3ds Max

 

02 – Modifiers

  1. Modifier Panel

  2. Renaming Modifiers

2.1 – Explaining Modifiers

  1. ARRAY

  2. BEND

  3. CHANFER

  4. EDIT POLY

  5. FFD

  6. LATHE

  7. MESH CLEANER

  8. MESH TURBO E OPENSUB

  9. MORPHER

  10. NOISE

  11. NORMAL

  12. NORMALIZE SPLINE

  13. PROBOOLEAN

  14. PROOPTIMIZER

  15. PUSH

  16. QUADIFY MESH

  17. RESET XFORM

  18. RETOPOLOGY 

  19. SHAPEMARGE

  20. SHELL

  21. SKIN WRAP

  22. SLICE

  23. SPHERIFY

  24. SUBDIVIDE

  25. SWEEP

  26. SYMMETRY

  27. UNWRAP UVW

  28. UVW MAP

  29. UVW MAPPING CLEAR

  30. UVW XFORM

03 – Scripts

  1. Custom Script Toolbar Creation PT1

  2. Custom Script Toolbar Creation PT2

  3. Custom Script Toolbar Creation PT3

  4. Custom Script Toolbar Creation PT4

3.1 – Explaining Script

  1. COLLECT_ASSETS

  2. MR._CLEAN

  3. MOD_ZORB

  4. COPTOR

4.0 – Tools

  1. Backup ENU 3ds max

  2. Snap Move, Snap Rotate e Scale

  3. Custom Hotkeys

  4. Units of Measurement

5.0 – Structural Modeling

  1. Floor Plan Reference

  2. Elevation Reference

  3. Walls and Extrude Shapes

  4. Tape tool measure and selection lock toggle

  5. Axis x viewport

  6. Chamfer settings and angled wall

  7. Edge constrants

  8. Make planar

  9. Command cap and curved wall

6.0 – Modeling Frames and doors

  1. Miter saw with 3 blades

  2. Modeling of the rail PT1

  3. Modeling of the rail PT2

  4. Door leaf modified sweep

  5. Glass and finishing with chamfer and crease

  6. Editing and positioning door pannels

  7. Hiding selection

  8. Editing miter

  9. Locking the X, Y, and Z axes with hotkeys

  10. Reset XForm, Normal and Mesh Cleaner Modifier

  11. Positioning mitered edges

  12. Modeling Swing Door in glass PT1

  13. Modeling Swing Door in glass PT2

  14. Glass door handle and Symmetry modifier

  15. Door frame

  16. Door lock and door handle

  17. Positioning Mirror Doors by Axes

  18. Layer explorer

  19. Adding missing mitered edge

  20. Creating a single-leaf glass door

  21. Modeling with splines

  22. QuickSlice, extracting shape

  23. Front sidewalk, Array

  24. Hiding geometries x Hiding shapes

07 – Woodwork

  1. Closet - creating the base

  2. Positioning objects: Taper measure tool

  3. Spacing Tool

  4. Detailing closet doors

  5. Placing glass in the doors and using AutoGrid

  6. Drawers and Chamfer finishing

  7. Wardrobe with sliding doors

  8. Rail and wheels

  9. Fit wheels and door

  10. Finishing

  11. Collect Asset: transform one model into another

  12. Drawers

  13. Built-in drawer and mirror

  14. Kitchen cabinet: modeling with image

  15. Kitchen cabinet and finishing

  16. Kitchen island - base and countertop

  17. Kitchen island - shelves and doors

  18. Kitchen island - sink basin

  19. Kitchen island - sink drain

  20. Kitchen island - finishing

  21. Kitchen island - faucet PT1

  22. Kitchen island - faucet PT2

  23. Kitchen island - faucet PT3

  24. Cabinet with shelf

  25. Cabinet handles PT1

  26. Cabinet handles PT2

  27. Cabinet handles PT3

  28. Cabinet handles PT4

08 – Pool

  1. Terrain, deck, base

  2. Pool lining

  3. Pool finish

  4. Water

  5. Stairs

09 – Walls

  1. Wall cladding at an angle

  2. Internal wall cladding

  3. Cladding on walls with doors

  4. Standardizing finishes and cabinets PT1

  5. Standardizing finishes and cabinets PT2

  6. Adjusting glass and wooden doors

  7. Correcting wall by frame

  8. Cladding on a curved wall

09 – Slab / Lining / Floor

  1. Editing slab

  2. Finishing and cladding

  3. Cove and cuts for lighting installation

  4. Inspection and Adjustments

  5. Extracting shape to accommodate the floor generator

  6. Adjusting frames, doors, and cabinets

  7. Thresholds, wall adjustments and wall creation

11 – Luminaire Modeling

  1. Spotlights, modeling, and distribution

  2. Roof ventilator, structural review

  3. Tubular fixture, kitchen island PT1

  4. Tubular fixture, kitchen island PT2

  5. Tubular fixture, kitchen island PT3

  6. Tubular fixture, kitchen island PT4

  7. Sconces, 3ds max crashing PT1

  8. Sconces, 3ds max crashing PT2

  9. Pool area PT1

  10. Pool area PT2

12 – Luminaire Modeling

  1. Subdivide modifier, Retropology and Freeform

  2. Working with lines for terrain creation

  3. Trick for uneven floors and terrain

13 – Mapping and Materials

  1. Introduction to Unwrap UVW

  2. Map Scaler OSM

  3. Combining UVW map with Unwrap UVW

  4. Wall sconces, tube luminaire

  5. Important tip: Multi/Sub-Object material

  6. Unwrap UVW and Cabinet ID Separation

  7. Unwrap UVW and Cabinet ID Separation 2 - 3 doors

  8. Unwrap UVW, Cabinet ID Separation 4 doors

  9. Unwrap UVW Kitchen island

  10. Unwrap UVW Kitchen island and wooden doors

  11. Unwrap UVW floor, ground, and pool

  12. Unwrap UVW stairs

  13. Unwrap UVW window frames

  14. Unwrap UVW wall cladding PT1

  15. Unwrap UVW wall cladding PT2

  16. Unwrap UVW wall cladding PT3

  17. Adding materials to the remaining objects PT1

  18. Adjusting facade floor with Conform

  19. Adjusting facade floor with Conform

  20. Adjusting facade floor with Conform

  21. Adjusting facade floor and pool area material

  22. Spotlights

  23. Tube luminaire, Sconces, Cladding on curved wall

  24. Mapping and materials P_12 / Recessed door

14 – Organization

  1. Interative Universal Rename PT1

  2. Interative Universal Rename PT2

15 – Riba Lattoog Sofa Modeling

  1. Sofa_Riba_Lattoog_P_01

  2. Sofa_Riba_Lattoog_P_02

  3. Sofa_Riba_Lattoog_P_03

  4. Sofa_Riba_Lattoog_P_04

  5. Sofa_Riba_Lattoog_P_05

  6. Sofa_Riba_Lattoog_P_06

  7. Sofa_Riba_Lattoog_P_07

  8. Sofa_Riba_Lattoog_P_08

  9. Sofa_Riba_Lattoog_P_09

  10. Sofa_Riba_Lattoog_P_10

  11. Sofa_Riba_Lattoog_P_11

16 – Revisions and adjustments

  1. Mr.Clean, Zorb, Wire Colour Tools and Collect Aasset

  2. Mesh optimization and Unwrap UVW mapping

  3. Added details and corrected mapping

  4. Mesh optimization and Unwrap UVW mapping

  5. Retopologizing toilet

  6. Retopologizing toilet

  7. Retopology toilet cover

  8. Improving geometry with the Loop Tools tool

  9. Lathe modifier

  10. Finishing and Mapping

  11. Modeling a coffee table

  12. Checking leather and wood mapping

  13. Optimizing, reconstructing, and mapping parts

  14. Optimizing, reconstructing, and mapping parts

  15. Optimizing, reconstructing, and mapping parts

  16. Optimizing, reconstructing, and mapping parts

  17. Finalizing the model

  18. Optimization, mapping, and materials

  19. Mapping and material reduction

  20. Mapping and material reduction

  21. Correction, mapping, and material

17 – Export

  1. Importing and placing models in the scene

  2. Exporting assets to UE and more

  3. Exporting house to FBX and more

18 – Bonus

  1. Importing DWG file

  2. Modeling walls

  3. Roof base and subfloor

  4. Covering

  5. Terrain

Dviz - Modeling with 3Ds Max

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