CGCookie - Creating a Locking Weapon System
CGCookie - Creating a Locking Weapon System
In this Unity 4.6 tutorial we’ll be creating a Stinger missile launcher. For those of you who are unfamiliar with this weapon system it’s essentially an Anti-Aircraft weapon system also called MANPADS (Man-Portable Air-Defense System). It’s a popular weapon in games such as Battlefield and even Call of Duty.


Some of the things I’ll be covering in this series are:

  • Using Raycasts to determine which targets we want to lock on to
  • Animating a crosshair UI image with Mecanim
  • Adding 3d and 2d sound elements for added realism
  • Creating smoke and explosion effects using the Shuriken Particle system
  • Using physics to propel a game object through the air and make position and rotation adjustments in air
  • Using C# scripts to pass variables on to other scripts in-game dynamically
  • Delaying, stopping and playing various components with scripting
  • Creating a simple recoil animation within Unity

 

 

CGCookie - Creating a Locking Weapon System

 


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