Create a fun 3D island with Cinema 4D
https://www.skillshare.com/classes/Create-a-fun-3D-island-with-Cinema-4D/1032960641?via=search-layout-grid
Join 3D Artist Paul Olusola in this session where he will show you how to create a fun 3D island illustration using Cinema 4D, whether you already know how or want to learn. You will have a solid understanding of his process as well as suggestions for enhancing your 3D illustration.

Domestika - Design of Miniature CGI Sets
https://www.domestika.org/en/courses/338-design-of-miniature-cgi-sets
Learn to model, texture and render scenes for cinema and advertisingJavier León - Leonstudio's creative director - works regularly doing 3D infographics for film and advertising for clients such as Coca-Cola, Sprite, Netflix, McDonald's or Nickelodeon. And his style is characterized by having a very detailed cartoon look in which he takes care of even the smallest detail.
In this course you will learn how to create CGI miniatures for cinema and advertising. You will discover the secrets to create 3D scenarios as if they were small scale models, observing your surroundings (materials, use and wear of objects) so that your designs are as realistic as possible. Javier will give you the guidelines so that you can model, texturize and render your scenes with any 3D design software.

Learn some quick and easy ways to improve EYES for your character design work! I'll be working in Procreate / Ipad, but any digital painting application will work, the fundamentals all still apply! Don't make common mistakes with your eyes anymore, its time to level up!


It takes me almost a month to put this course together, but thank god it's finished and ready.
https://www.udemy.com/course/zbrush-hard-surface-sculpting-for-beginnersintermediate/
An in depth tutorial to sculpting hard surface through Booleans
Artstation - Switching to Maya for game artists by FastTrack Tutorials
http://www.artstation.com/marketplace/p/xA2qz/switching-to-maya-for-game-artists
This course will be a bit different than most of our courses. In this course, we will focus on how to switch to Maya for game artists from any other 3d software like blender or 3ds max. Now the reason I say for game artists is because I will mostly be focused on the modeling and texturing side of Maya. This means we will not be covering things like animation, rendering, or simulations.

https://www.linkedin.com/learning/arcgis-pro-essential-training-14681078

https://www.udemy.com/course/fundamentals-of-blender
Learn Everything You Need To Know About Learning Blender
Domestika - Kawaii Character Creation in 3D with Blender
https://www.domestika.org/en/courses/3159-kawaii-character-creation-in-3d-with-blender
Learn to design, model, and render characters with adorable features from scratch and share them with the world Kawaii is a magical, color-filled style that, despite having originated in Japan, has slowly been adapted to different contexts and places. Discover the keys to Kawaii and bring your characters to life alongside animator Yasmina Islas, better known on social media as Yasmini, who specializes in 3D modeling and character design. In this course, Yasmini teaches you the modeling process for a Kawaii character in Blender, no matter your level. She guides you through everything step-by-step, from the concept phase to the rendering of your final piece.
Gnomon – Environment Design for Virtual Production in Unreal Engine 4
http://www.thegnomonworkshop.com/tutorials/environment-design-for-virtual-production-in-unreal-engine-4
Virtual production is an emerging filmmaking method that uses real-time rendering to combine live-action footage with CG, first used on films like The Lion King and The Mandalorian TV series. In this 2-hour workshop, Vladimir Somov, former Principal Cinematics Artist on Assassin’s Creed, For Honor, and Far Cry, shares the core concepts and techniques required for creating Virtual Production-ready environment art using Unreal Engine. He walks through the entire pipeline of creating the exterior and interior sets of an ancient temple — an environment that allows for the exploration of two scenarios for lighting and mood, so you can learn how to set up and tell a story with lighting and post-processing for different environments. The workshop begins with a lesson on understanding how to work with references and shows how to create a custom construction kit and a trim material. You will learn how to set up Unreal Engine, what project settings and plugins to use and why, as well as how to organize and structure Unreal projects. Vladimir provides both practical and theoretical advice on effective and believable set dressing and lighting, and offers techniques to profile and optimize performance with tools like Deep Learning Super Sampling (DLSS) from Nvidia. The workflow also includes a look inside the techniques used for capturing a basic cinematic with an animated character and a virtual hand-held camera operated by using a smartphone as a tracker.
Gnomon – Creating Complex Vegetation and Foliage for Games
http://www.thegnomonworkshop.com/tutorials/creating-complex-vegetation-foliage-for-games
Let Peyton Varney, Environment Texture Artist at Naughty Dog, guide you through the process of pushing vegetation in your game environments to the next level. Following on from Peyton’s "Introduction to Creating Game-Ready Foliage" workshop, this intermediate-level tutorial takes a deeper dive into foliage creation. Discover how to create a variety of grass and tree assets for your scene and learn how to place them in your environments for realistic results. Follow Peyton as he works through the process of reviewing collected references, blocking out a scene, and creating the trunk and branches of his trees. You’ll see how to place your cards — that you will individually create by hand — efficiently in your environment. The workshop also covers grass creation and how to set up a group of grass assets that offer a strong amount of variation and an organic quality to your scenes. Once you have created all of your foliage assets, you will go into the workflow of proper placement in Unreal Engine and learn how to push your scenes further.
Gnomon – Introduction to Katana
http://www.thegnomonworkshop.com/tutorials/introduction-to-katana
Katana is a powerful lighting and look-development application used across the globe by many studios, both large and small. Learning Katana independently or setting up a project from scratch can bring about many challenges. This 4-hour workshop by Senior Lighting & Look Dev TD Taeyoung Kim walks through all the basics of Katana and explains how to create a lighting template that can be used for your own shots. This detailed workshop covers how to create simple yet useful tools inside Katana that will improve your workflow. Using the lighting template that is created through the workshop, Taeyoung then lights a simple shot and renders it out with AOVs using Arnold. He also shares his industry tips for setting up accurate lighting using an HDRi and a backplate. Using renders from one of the shots, Taeyoung then shares how to work with the AOVs and pull everything together in Nuke. By completing this workshop, you will develop a sound understanding of how to work in Katana as well as how to render images that you can take into any compositing software.
Gnomon - Introduction to Pyro FX in Houdini - Volume 1
http://www.thegnomonworkshop.com/tutorials/introduction-to-pyro-fx-in-houdini-volume-1
Learn about the powerful features in Houdini 18.5 and discover how to take advantage of the fast and efficient SOP-level Sparse Pyro tools for production-quality FX. From creating realistic smoke to a believable campfire, Volume 1 of Alasgar Hasanov’s two-volume workshop walks through the production workflows needed to create a variety of simulations. Alasgar is a Senior FX Artist with over 6 years of experience working with Houdini. He provides an in-depth overview of all the new Source nodes and workflows along with a breakdown of the Pyro Solver settings and options you need to know for different types of pyro FX sims. The workshop offers several case studies for artists to follow along. Starting with a small-scale pyro FX project involving some wispy smoke/dry ice FX, artists will learn how to create a lightly smoking source and a dry-ice effect source. For a larger-scale pyro FX case study, Alasgar then demonstrates how to recreate a realistic large-scale smoke simulation along with some efficient methods for matching references. The simulation processes are instructed as well as some interesting ways to render the final results.

Domestika - Digital Sculpture of Fantastic Creatures with ZBrush
https://www.domestika.org/en/courses/531-digital-sculpture-of-fantastic-creatures-with-zbrush
Learn 3D modelling alternative techniques and methods to create a kraken In the world of 3D modeling, specialists give life not only to human figures and figures but also to creatures from a science fiction or video game movie. Luis Gayoso - 3D generalist - specializes in the creation of fantastic characters and has more than 15 years of experience as a digital artist and, since 2014, he has been devoted entirely to the design of creatures, and in this course he invites you to give your first steps in digital sculpture. Designed to lose your fear of ZBrush, because you do not need to be an expert to get great results, Luis will teach you in this course a simple methodology to design and model a kraken.

Learn Maya in 20 Minutes
https://www.skillshare.com/classes/Learn-Maya-in-20-Minutes/1711368041?via=search-layout-grid
Welcome yo my "Learn Maya in 20 Minutes" course. This course gives you everything you need to know to get up and running in Maya quickly and covers essentials including the interface, 3D navigation, important tools and settings, modelling techniques, creating & assigning materials, lighting & rendering and setting up a camera for your final render.

This class will help you learn how to design randomly colored particle system in Blender using nodes and then render images or animations. Using this method you can make infinite unique animations or images that you can later use for your other projects, sell on photo or video stock platforms, use as background for your music videos, wallpapers for your devices, greeting cards and many more things. You don't need previous experience in 3D design or Blender, this class is beginner level, just follow the steps explained through lessons. What you will need only is to download Blender and install, to be able to work on your project.
Complete Guide to Marvelous Designer 11
https://www.skillshare.com/classes/Complete-Guide-to-Marvelous-Designer-11/1695516272
Do you find it difficult to create realistic looking cloth for your characters? Would you like to create any piece of clothing in a fast and efficient way for your productions?
If that is the case then I welcome you to Complete Guide to Marvelous Designer 11

This class will be going over how to learn blender 3.1 to create awesome 3D artworks for free!
I will be going over all the things you need to start creating some artworks and follow along with more complicated tutorials.
