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Houdini Technical Rigging Bundle: Volumes I-IV
5 Volumes | Video: h264, yuv420p, 1024x768 30fps | Audio: aac, 44100 Hz, 2ch | 4.1 GB 

Genre: eLearning | Language: English



Technical Rigging I
Welcome to Technical Rigging I, the first volume of the Houdini Technical Rigging Series. In this volume, we introduce you to some of the foundational elements of the rigging process, helping you learn the basics of rigging your own characters and creations in Houdini! The volume begins with an overview of the process of rigging itself, discussing the role of rigging in a production pipeline. From there, the lecture then covers the process of bone creation and the workflow for using bones in Houdini, allowing the viewer to create skeletal systems for their rigs. Next, we take things a step further, showing you how interfaces can be layered onto your bones, allowing for direct Forward Kinematic (FK) control over the skeletal system!

Technical Rigging II
Welcome to Technical Rigging II, the second volume of the Houdini Technical Rigging Series! This volume focuses on the process of "capturing" in Houdini, which is commonly referred to as "skinning" in many other 3D applications. We will show you the complete process of capturing your geometry to your rig using both manual means as well as the Capture Geometry Tool. In doing so, you'll gain a more intimate understanding of how the Capture Geometry Tool actually goes about working with your skeleton and your geometry and helping you to see how best to use it to capture your geometry in the future

Technical Rigging III
Welcome to Technical Rigging III, the third volume in 3D Buzz's Houdini Technical Rigging Series! This new volume in the Technical Rigging Series focuses primarily on Inverse Kinematics (IK) and their use in rig setups. We will begin by introducing you to the concept of IK itself, building off of the FK concepts presented in Technical Rigging I, and showing you the key differences between the IK and FK systems. Next, we'll show you how to set up IK solutions on your rig, demonstrating the various additional parameters that provide more control over the IK system itself.

Technical Rigging IV
Welcome to Technical Rigging IV, the fourth volume in 3D Buzz's Houdini Technical Rigging Series! This very programming-oriented volume introduces the viewer to some more advanced rigging concepts, including stretchy IK, stretchy splines, and dynamically driven curves!
We'll begin by carefully defining and explaining each of these concepts using intensive whiteboard-based lecture, focusing on why you may need each one and some of the key technical aspects of applying them to your rigs. The basic idea is to make sure that the viewer is very comfortable with each system and the direction we plan to take for its development before jumping into the actual creation process. From there, we'll use the Python programming language to automate the process of actually applying each concept to our rigs. For instance, we'll show you how to create a tool that will automatically resize the bones along a chain to correspond to the length of an IK curve, allowing for stretchy results. We will also show how to create alternate versions of the tool based on whether you would like to automatically generate curve control handles for easier animation.

Technical Rigging V
Act now and get the fifth volume in the Technical Rigging series for free! This fifth volume of the Technical Rigging series shows you how to push your rigging skills to all new heights as you set up an automatic traveling system and control rig for a complex vehicle! See how you can set up a vehicle to follow the contours of the ground, as well as automatically handle wheel spin, steering, suspension, and segmented chassis control, just by animating a master control object!

Home Page - https://www.3dbuzz.com/training/bundle/houdini-rigging-bundle

 

Houdini Technical Rigging Bundle: Volumes I-IV
Houdini Technical Rigging Bundle: Volumes I-IV

 


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