Up and Running with mental ray in Maya
Up and Running with mental ray in Maya
Duration: 3hr 7m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 1.6 GB
Genre: eLearning | Language: English

 

 

Meet mental ray, the render engine of choice for many Maya users. In this course, Brian Bradley covers the basic and not-so-basic features of this production-proven renderer. Brian introduces the mental ray workflow, lighting tools, global illumination toolset, and the mia materials. Last but not least, he covers the Unified Sampling engine and render effects such as caustics, depth of field, and displacement mapping.


Topics include:

  • Workflow recommendations
  • Controlling the physical sun and sky lighting systems
  • Applying an exposure shader
  • Using Final Gather
  • Working with Diffuse, Refractive, Reflective, and Translucent materials
  • Working with MILA materials
  • Controlling render quality with image sampling
  • Creating a motion blur effect
  • Working with displacement mapping
  • Using proxies

 

Up and Running with mental ray in Maya
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Up and Running with mental ray in Maya


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