Complete blender course: From modelling to a short animation

Complete blender course: From modelling to a short animation

https://www.udemy.com/course/complete-blender-course-learn-making-a-short-animations/

In this course we are gonna learn the creative process while making a render of a robot combat scene in blender.........

 

 


Learning the whole creative process by taking a leap forward making a relatively bigger project to learn what realy goes though when making something in 3D

 

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

 

We are gonna tackle the whole pipeline hence 

 

  • Concept

    • you will learn what to put in mind before starting in blender

     

  • Modelling

    • You will learn all the important modeling fundamentals, like workflows, tools and how to solve certain modeling problems.

    • Blender’s comprehensive array of modeling tools make creating, transforming, sculpting and editing your models a breeze.

     

  • Texturing

    • you will learn all the important fundamentals on how to work with materials in Blender (this task is called "Shading"). We also take a look into the new "Material Preview Mode", which allows us to quickly view the 3D scene in different lighting conditions and see all the changes on the materials in real time.

       

  • Rigging

    • Whether it’s simple keyframing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations.

     

  • Animating

    • you will learn all important fundamentals on how to animate 3D objects, properties and shapes. We take a look at the different editors for animation, keyframe interpolations and animation modifiers.

     

  • Lighting

    • you will learn all the important fundamentals on how to work with lights in Blender. We take a look at different light types, important settings, how to use the background to light up your scene and how to work with indirect and volumetric lighting.

     

  • Particles

    • you will learn all important fundamentals on how to use the particle simulation, to create moving particles like rain or quickly grow a big forest.

       

  • And finally Rendering

 


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