Do you want to learn how to make a realistic high poly model, leather, clothes, weapons and everything only in Zbrush, fast and efficient? Then I welcome you to Nexttut education's Female character creation in zbrush course.
Discover how Patrick creates a blueberry bush asset with high quality results and optimization in mind. Known for his expertise in creating vegetation, Patrick has collaborated with Levelup.Digital to share his workflow and personal techniques.
Whether it’s a AAA game studio or indie publisher, funding and build pipelines always come into play. In this course, Building Games with Unity Services: In-app Purchases and Cloud Build, you’ll acquire the skills needed to implement a virtual store, generate real revenue, and increase the efficiency and speed of your build process. First, you’ll learn how to setup the IAP service in the Unity Editor, create purchasable products, and handle transactions. Next, you’ll dive into configuring your virtual store for different platforms and App Stores, and get a quick look at how IAP Promo ties into Unity Ads. Finally, you’ll use Unity Cloud Build to automate your deployment pipeline and get hands-on practice with custom options and the Cloud Build REST API. When you’re finished with this course, you’ll have a foundational understanding of the In-app Purchase and Cloud Build services and how to incorporate them into your own games. Software required: Unity 2018, Visual Studio.
An in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.
_Perfect for anyone struggling to get the ‘stylized look’ or those looking to learn new skills or improve their existing skills.
Gain insight into the workflows of one of the most consistently inspiring Substance Designer artists in the community. Vincent has collaborated with Levelup.Digital to bring to you a fully narrated, step-by-step tutorial on how to create Mosaic Tile Flooring.
Well known for his extensive foliage projects and unique style, Bogodar has collaborated with Levelup.Digital to share his workflow for foliage creation. Learn how to create a leaf generator, and add parameters such as age, color variation, damage, and waterdrops in Substance Designer. Gain insight into how to generate UV Atlases, and watch as Bogodar creates 3D models in 3dsMax. Finally, learn how to setup your presentation in Unreal.
CAD and BIM: Workflow for Areas in Facilities Management
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 1h 28m
Genre: eLearning | Language: English + Sub | Size: 500 MB
In this course we’re going to explore low-poly 3D modelling techniques to make a game-ready store sign in Blender. This course is designed for beginners to intermediate modellers. You need at least a basic understanding about Blender’s UI. The class will be using voice and key casting to give instructions so it's very easy to follow. This course is great for, and aimed at absolute beginners. If you consider yourself an advanced 3D modeller, you may still find this course useful, since it might help you improve your workflow or provide you with much needed step-by-step guidance.
In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
This texturing and rendering tutorial is Part 2 of the Ant-Man Helmet making series, Part 1 is modeling the Ant-Man helmet in Modo using Mesh Fusion, which you can find the both on my Gumroad page:
In this class you will learn how to create Metaballs and animate them so you can present them into a super abstract peice of art.
We shall go through how they are made, how to adapt and how to present. We shall then edit within Photoshop ready for you to use any super cool presentation.
Begin by going to the class project and following the links to download all my 3d models with textures!
From there, we will light the model using 3ds Max & V-Ray. Next, we will setup a camera and create a nice composition. We will then look at essential render settings. Finally, we will post-process our images the professional way.
Looking to work smarter with ZBrush? In this weekly series, Emmanuel Henri digs into this popular digital sculpting tool, helping you enhance your ZBrush skill set, one tip at a time. Each installment covers a specific topic, including how to work with key features such as ZRemesher and Panel Loops, as well as how to leverage some of the newer ZBrush tools, including PolyGroupIt. Along the way, Emmanuel also shares best practices and helps to acquaint you with popular workflows. Tune in every Tuesday for a new tip.
English | 1.5 hrs | Video: 720p | Project files
Anyone who uses Unreal Engine for real-time visualization knows how important good lighting is to your presentation. Global Illumination is the best way to simulate how light behaves in the real world. In this course, Brian Bradley shows key settings and best practices for architects, designers, and artists looking to incorporate the Lightmass Global Illumination (GI) solver into their visualization process. Learn how to create lightmaps for a level, focus Lightmass GI calculations to put your computing resources to best use, understand how materials affect lighting, and set up light portals that are quick, clean, and production ready. Plus, discover how to work with area shadows and high-dynamic-range images (HDRIs), and see how adjustments to static lighting scale affects quality. Brian also introduces advanced topics, such as lighting animated objects with GI and controlling color bleed.
In this Blender Tips and Tricks course, instructor Alan Thorn explains how to power-up your Blender workflow with this course on tips and tricks for Blender. In bite sized chunks which you can watch anywhere, you’ll learn many tools, techniques and workflows for doing more with less in Blender. Optimise the way you work and get the most out of the software. Learn how to clean-up and enhance meshes. See how to get UVs done fast. Understand how to model with easy-to-use add-ons. Learn how to export models for other applications like game engines. And see tools for precision and measurement, for architecture and game environments. Plus lots more! In this course you’ll learn tip after tip of useful information. By the end, you’ll have learned many useful tricks that change the way you see and work with Blender!
3ds Max: Tips, Tricks and Techniques (Updated 6/2019)
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 14h 4m
Genre: eLearning | Language: English + Sub | Size: 3,73 GB
In this workshop, Alessandro Cangelosi guides you through Isotropix Clarisse V4. Beginning with the basic workflow needed to get up and running, Alessandro then delves into the various features and tools used to create a complete natural environment while taking advantage of Clarisse's powerful ability to handle complex scenes that contain billions of polygons.