Design Patterns in Swift

Design Patterns in Swift
MP4 | h264, 1280x720 | Lang: English | Audio: aac, 48000 Hz | 8h 40m | 1.09 GB
Discover the modern implementation of design patterns with Swift


What you'll learn

Recognize and apply design patterns

Refactor existing designs to use design patterns

Reason about applicability and usability of design patterns

Implement each pattern in a coding exercise

 

Requirements

Good understanding of Swift

Familiarity with latest Swift features

Good understanding of object-oriented design principles

 

Description

Course Overview

 

This course provides a comprehensive overview of Design Patterns in Swift from a practical perspective. This course in particular covers patterns with the use of:

 

The latest versions of the Swift programming language

Use of modern programming approaches: dependency injection, reactive programming and more

Use of modern developer tools

Discussions of pattern variations and alternative approaches

This course provides an overview of all the Gang of Four (GoF) design patterns as outlined in their seminal book, together with modern-day variations, adjustments, discussions of intrinsic use of patterns in the language.

 

What are Design Patterns?

 

Design Patterns are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who are commonly known as a Gang of Four, hence the GoF acronym).

 

The original book was written using C++ and Smalltalk as examples, but since then, design patterns have been adapted to every programming language imaginable: Swift, C#, Java, PHP and even programming languages that aren't strictly object-oriented, such as javascript.

 

The appeal of design patterns is immortal: we see them in libraries, some of them are intrinsic in programming languages, and you probably use them on a daily basis even if you don't realize they are there.

 

What Patterns Does This Course Cover?

 

This course covers all the GoF design patterns. In fact, here's the full list of what is covered:

 

SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle

Creational Design Patterns: Builder, Factories (Factory Method and Abstract Factory), Prototype and Singleton

Structrural Design Patterns: Adapter, Bridge, Composite, Decorator, Façade, Flyweight and Proxy

Behavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Null Object, Observer, State, Strategy, Template Method and Visitor

Who Is the Course For?

 

This course is for Swift developers who want to see not just textbook examples of design patterns, but also the different variations and tricks that can be applied to implement design patterns in a modern way.

 

Presentation Style

 

This course is presented as a (very large) series of live demonstrations. All demos are single-file, so you can download the file attached to the lesson and run it in CLion, XCode or another IDE of your choice (or just on the command line).

 

This course does not use UML class diagrams; all of demos are live coding. I use Visual Studio Code for the demos.

 

Who this course is for:

Beginner and experienced developers

Anyone interested in design patterns

 

 

 

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