SideFX Houdini 16.0.633 QT4 (x64)
SideFX Houdini FX 16.0.763 (x64) | 838.1 Mb

Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes a complete toolset for studios that want to use it for other tasks such as lighting, animation or procedural modeling.


– Brand new architecture for procedural terrain generation
– Based on height-field volumes in SOPs
– Full and immediate access to Houdini’s modeling arsenal
– 30+ dedicated surface operators
– Powerful erosion models
– Straightforward workflow, similar to image compositing but in 3D
– Seamless optional leveraging of Houdini’s compositing network (COPs)
– Ability to mask areas of interest with freeform curves and texture maps
– Ability to paint and override any attribute
– Support for GeoTIFF and several Lidar formats
– Native output to game engines
– Fully tileable
– Game-friendly terrain material and specialized shader for VFX use
– High-quality visualization in the viewport
– Dedicated Mantra procedural for rendering
– Very fast: hardware accelerated via OpenCL
– Native collision support for Houdini’s physical sim environment (DOPs)
Look Development – Streamlined Shader Building Workflow

SideFX Houdini 16 includes a new shader building workflow that allows for layer mixing and quick access to procedural texturing tools. Mantra has been enhanced with improved BSDFs for creating Sub-Surface Scattering, Dielectrics, Absorption and more. Game artists can leverage an improved texture baking workflow.

Architecture for single-tiered shader creation in VOPs (no SHOPs required)
– Much streamlined workflow to aid both new and existing users
– Full support for nested, unlimited shader layering
– SideFX Houdini 16 brings redesigned VOP node tiles
– Ray-traced SSS BSDF with image-plane outputs
– SideFX Houdini 16 brings support for unified nested dielectrics
– Dispersion and absorption BSDFs
– Redesigned Principled uber shader with extensive features and controls
– Updated shader gallery with new entries such as skin, wax, and mountain
– Easy OpenGL tagging of shader attributes for viewport visualization
– Viewport support for metallics, coat, occlusion, reflection and more
– Texture baking enhancements
– OpenColor IO support
– Per-pixel inspection of material stylesheet overrides in IPR
– Significant performance enhancements to Mantra
– Fine-grained, intuitive controls for the quality/performance tradeoff
– Direct rendering of HIP files containing curves and points with no Engine license
Character Animation & Rigging – Advanced Rigging Tools with Muscles

 

SideFX Houdini 16 new animation and rigging tools have been improving over the last few releases – and with the Auto-rigging, Muscle and Flesh architecture and Invisible rigs in Houdini 16, a complete character workflow is now in place. The new Biharmonic skin capturing will save riggers valuable time while the FEM-based muscles produce high-realism results.

Many enhancements to the Animation Editor


– Flexible constraint architecture based on VOPs and CHOPs
– Biped and quadruped auto-rigs
– Biharmonic skin capturing to diminish the need for weight painting
– Fast bone placement with medial axis support
– ‘Invisible rig’ support in Pose tool
– Spring-based and FEM-based skin & muscle system
– Significantly improved FEM soft body solver
– Optimized for performance
Hair & Grooming – Designed for Unlimited Control

 

Home Page - https://www.sidefx.com/

 

SideFX Houdini FX 16.0.763 (x64)


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