Programming the iPhone User Experience
Programming the iPhone User Experience
O?Rei--y Media, Inc | ISBN: 0596155468 | PDF | 188 pages | 2.9 MB


Book Description
Apple?s iPhone and iPod Touch not only feature the world?s most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple?s user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.


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Using Apple?s Cocoa Touch framework, you?ll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple?s Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you?re a CTO, developer, or UI/UX designer.

Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
Customize standard UIKit views according to Apple?s Human Interface Guidelines and usability principles
Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness
About the Author
Toby Boudreaux has been developing for Mac OS X using Objective-C and Cocoa since 2000. He has spoken at WWDC on the topic of Hybrid Cocoa/ Web applications ? a very relevant topic for the iPhone. He is the CTO of of The Barbarian Group, an interactive/software shop based in the US. He focuses evenly on OS X/iPhone application development and Web development, and acts as a mentor to his team, liaison to his clients, and representative to the community.

Toby has authored and acted as technical editor for books and articles related to programming and specializes in Web development for consumer markets using open technologies and on Mac/iPhone development.

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