Golaem announces Golaem 6, giving Crowd TDs more accesses under the hood of the simulation engine. They can now customize the way characters perceive and react to their environment, giving them custom Artificial Intelligence capabilities. Other additions include an Emit/Kill behavior, a behavior for Traffic Simulation as well as some improvements on the acclaimed Golaem Layout Tool.
Perception: Customize the way characters are aware of each other's Channel Operators: Give a brain to your characters Customizable Transitions: Build animation state machines Home Page - http://golaem.com/golaem6
Characters perception is now totally customizable and enables to choose which other characters or obstacles are taken into account. For example soldiers can now feel that the soldiers in front of them are moving forward and start walking to follow them. On the other hand, they will ignore the cavalry soldiers around.
Building on the new perception abilities, character’s behaviors can be totally customized by using low level building blocks called Channel Operators. Around 100 channels (e.g position, speed, distance to target…) can be used to feed a graph of operators outputting a new character speed and orientation or controlling its animation.
Transitions between motions can now be precisely controlled. Users can now customize the starting point and duration of a transition. The user-friendly Transition Editor displays the compatibility between each motions at a given time to make setup easier, and includes an automatic assistant.
Perception: Customize the way characters are aware of each other's
Channel Operators: Give a brain to your characters
Customizable Transitions: Build animation state machines
Home Page - http://golaem.com/golaem6
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