
FXHair 4.0-3 for Maya 2025 | 507 MB
FXHair robustly resolves collisions to fast moving objects. The stable simulation of hair dynamics allows the character’s hairs to be moved wildly without stretched hairs or any other artifacts.
Fast Hair-to-Hair Interaction Goal Curves Interoperability with Other Hair Tools Home Page - https://qualoth.com/fxhair
The accurate and fast self interaction between hairs is one of the most important features of FXHair. Without proper self interaction, the hairs look unnatural and no volumetric effect of hair clumps emerges.
Fast moving characters are prone to make their hairs tangled up. FXHair provides the goal curve constraint which can control how strong the hairs are attracted to the shape of goal curves. The strength can be scaled along a hair curve, and this scaling profile can be set per-hair basis. Using goal curves, you can maintain given hairstyle even under strong wind or fast movements.
FXHair accepts NURBS curves as input and output. This simplicity enables users to do easy integration into existing hair tools in your pipeline. FXHair provides one-click converting function for existing Maya Hair system or Shave & Haircut node to FXHair.
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