Node Bar lets you add shader nodes faster. You don't have to type anything in the Search or use drop down menus. Nodes are instantly accessible through recognizable icons, which also have tooltips. The Node Bar is fully customizable. You can organize your favorite nodes into one or multiple rows and group them to your liking. You can also label your rows.
Don't waste your time re-rigging already rigged characters anymore!
Quick Rig turns rapidly any skeleton + mesh into a full Auto-Rig Pro armature with controllers ready for animation, including weights preservation, IK-FK generation, animation support.
Built to support the vast majority of character skeletons, even non-standard bones axes.
Goo Engine is our custom build of Blender that was made specifically to our team's needs. Our team specializes in making 3D anime in blender, and we have made our custom build available for others to do the same.
This addon enables you to bake passes like diffuse, emission, ambient occlusion etc to vertex colors. This type of workflow can be really useful when working with game assets. By combining this addon with custom shaders in cycles there are endless possibilites for the type of output that you want.
This addon enables you to bake passes like diffuse, emission, ambient occlusion etc to vertex colors. This type of workflow can be really useful when working with game assets. By combining this addon with custom shaders in cycles there are endless possibilites for the type of output that you want.
Abandoned city generator made in Geometry Nodes with Blender 3.2.
Generators offers easy manipulation with parameters.
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customizing size of terrain and distance between roads
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customizing size and shape of buildings
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customizin amount of trees, grass and vines
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scattering various objects around city (cars, street lights, antennas ...)
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All-in-one factor of "abandonedness"
Tiny Eye is a fully procedural, stylised eye that works in both Eevee and Cycles (Blender). It's flexibility, paired with a library of ready-to-use presets, allows for you to quickly create a wide variety of eyes.
http://www.cgchan.com/
Generate large road networks and mass-place tens of thousands of buildings. Mix both procedural and hand-made assets. Use the included assets or use your own.