Hair Tool v4.5.1 + Library for Blender

Hair Tool v4.5.1 + Library for Blender

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  • Tired of fighting Blender’s particle systems? Meet Hair Tool – the ultimate addon by Bartosz Styperek that transforms complex hair creation into an intuitive, artist-friendly workflow. Designed for character artists and animators, this tool generates realistic or stylized hairstyles with professional results in record time.Hair Tool is add-on for Blender that will help you generate hair-card, shell hair or curve hair in non destructive way, using geometry nodes and python.


There are multiple ways to generate hair-cards with Hair Tool:

  •     Hair System - procedural hair generation based on geometry nodes - great for all kind of complicated hair styles (braids, curls, punk etc)
  •     using grid Guide Mesh - where hair strands follow mesh loops - great for modeling: long hair, buns, fringes, eyelashes etc.
  •     using Track To Mesh - where hair tips are glued to guide mesh - great for short to medium hairstyles
  •     grooming tools - that can be used together with Blender Curve Sculpt mode and procedural effects - Deformers
  •     drawing and extending hair strands similar to Grease Pencil drawing - now rewritten to use new hair curves,
  •     short hair modeling - for short to medium length hair - animal fur, short human hairstyles. Hair-cards will be spawn from each mesh edge.
  •     using shell hair modeling - great for very short hair: fur, carpets. Requires special material (there is UEngine material in HTool docs)

Some of the features:

  •     tools for curve based hair modeling (cutting, extending, deforming etc) - rewritten to support new curves
  •     automated UV workflow (you can define uv regions, which can then be automatically assigned to hair strand)
  •     easy hair rigging and animation with Jiggle physics
  •     hair library that contains various hairstyles and sub-components,
  •     various adjustable ribbons profiles - Mesh Profile, Curls Profile, Circle, Flat, Braids etc.
  •     convert: Curves to Particle Hair, Particle Hair to Curve ribbons, Curve ribbons to mesh ribbons and so on.
  •     curve resampling and decimation (increases/decreases curve points count)
  •     generating vertex color/weights gradients, transferring UVs and vertex weights from character to mesh haircards.
  •     texture baking from new hair curves; supports: normal, ao, diffuse, tangent, ID, root, flow and more maps
  •     build-in add-on auto-updater
  •     and more

Bit older videos (for Hair Tool 3 - but mostly still valid) showing some hair modeling techniques:

  •     hair setup in one minute
  •     short hair creation using Shell Hair and Short Hair modeling techniques
  •     create hair without grooming

Hair Tool v4.5.1 + Library for Blender


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