Universal Human Eye Shader
Universal Human Eye Shader v1.1 for Blender
https://cjones.gumroad.com/l/madse
  • Customisable eyeball materials for Cycles (textures available separately), for use with the included base mesh or with the eye included with the Universal Human rigs/meshes. The shader is separate from the textures so as to provide a more affordable option for those wanting to supply their own textures. Instructions for making compatible textures that make use of all the parameters can be found here).


FEATURES

  • Iris and Sclera/cornea node groups constructed using standard Blender nodes, with relevant parameters exposed

  • Exterior and interior eyeball models (422 faces, all quads) with iris dilation/constriction and offset shape keys, UV unwrapped ready for texturing

  • Includes tear line shader (may be moved to another asset in future)

  • Annotations describing each node's role within the iris and sclera/cornea node groups

  • Compatible with Blender 4.2 and higher

  • Template image outlining UV islands and features, to assist with texture placement

 

Universal Human Eye Shader v1.1 for Blender


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