Blender Market - Polymating Blender Re-Topology Addon v1.1.2
Blender Market - Polymating Blender Re-Topology Addon v1.1.2

https://blendermarket.com/products/polymating

A Retopology addon that works with Blender existing tool. At the core of the addons is a spatial partitioning system similar to Shrinkwrap modifier, imagine if Shrinkwrap can be reapply over and over again in the background while integrating with Blender proprietary tools.


Here are some project with Polymating in action :

 

Reference mesh by : Pablo Perdomo

"With this tool, you can retopology mesh focusing on the flow of quads and let the addon do the wrapping for you. Creates base flow with very simple mesh and then sculpt around"

 

 

Reference mesh by : Qiara M

"The freedom to decide the flow of the topology is in your hand, all the favorite sculpt tool that you usually use will subtly integrates with Polymating"

 

- -

 

Here is another project with Polymating in action :

 

Reference mesh by : Moshe Caine

Here is a brief roadmap on how by purchasing this addon can help further the development of Polymating

1. Broader tools integration

2. Better user experience

3. Cutting-edge performance

4. Proper research and development environment

 

!!! Join me to revolutionize retoplogy workflow and retopology tool, to a more fun concise hassle free future of retopology !!!

 

- -

 

Here is a recently added experimental feature in Polymating 1.0 which is Multi-hit solver where you can use multiple object in a collection as reference

 

 

Update notes :

1.1.2

- implemented better cache for the vertex locking

- fix some runtime issue when enabling and changing the axis of the locked vertices

 

1.1

- it is now possible to use collection for reference on all solvers

- force Project are now Nearest and On-Hit Limit are now a deprecated solver

- on-hit and Multi-hit are now deprecated solvers and have been implemented into Raycast

- added reference switch to choose between a single reference object or a collection

- added configurable rays length when choosing Raycast for the solver

- fix some jumpy jitter problem when doing the projection

- fix some issue with the vertex locking where the new vertices that is added at runtime doesn't get locked

- fix some performance issue related to cache

 

1.0

- separation of logic from mode handler

- added Force Project solver

- added On-hit solver

- added On-hit-limit solver

- added Multi-hit solver

- global overlay properties

- projection threshold optimization

- preferences ui and viewport ui optimization

- added multiple error handling functionality to ease fidgety user and accidental clicks that can disturb user interaction

- version branching in preparation for the development of multi-threading and asynchronous process

- version branching in preparation for localization

- added ray_cast logic specifically made for edit-mode for better performance

- added Vertex Locking as experimental features

- added options to choose between default logic and ray_cast

- preferences ui ptimization

 

 

Blender Market - Polymating Blender Re-Topology Addon v1.1.2


Information
Members of Guests cannot leave comments.


Premium Mockups



rss