
https://blendermarket.com/products/armature-tools
A tool made for quickly generating and editing weighted bones. Intended for but not limited to simple meshes like hair meshes/cards, tails, etc. (Also works for curves, but doesn’t apply weights) Removing / editing weighted bones usually comes with extra work in weight painting, which this add-on aim’s to make easier as well
Generate bones The add-on uses the mesh topology to grow a bone chain from the selected vertices on a mesh The existing weights on the mesh are preserved. You can choose to add or replace the affected mesh weights with the newly generated ones In cases with pointy tips, it can automatically detect where each mesh island should start Features

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