Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it.
Ornatrix for 3ds max is a system designed to solve the problem of creating hair and hair-shaped structures. To achieve this goal it employs a variety of tools and automation to allow the user to work in an easy and intuitive environment.
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0). Supported Velocity Field sources include FumeFX simulations and Stoke Velocity Fields, other particle animations fromParticle Flow, Thinking Particles or external particle file sequences in PRT or RealFlow BIN formats, 3ds Max Force SpaceWarps etc.
XMesh is the new best friend to any artist burdened with slow or unworkable 3D assets, or faced with the need to transfer data between creative applications and maintain file functionality. From animators to architects, anyone working with large files in Autodesk® 3ds Max®, Autodesk® Maya® or The Foundry® NUKE® will benefit from adding XMesh™ to their pipeline.
An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0). Supported Velocity Field sources include FumeFX simulations and Stoke Velocity Fields, other particle animations fromParticle Flow, Thinking Particles or external particle file sequences in PRT or RealFlow BIN formats, 3ds Max Force SpaceWarps etc.
The Material Texture Loader is a 3ds Max script, designed to quickly load in textures, create a material and apply that to your scene. It works both with PBR, Specular and Metalic workflows, but it can be used for any type of texture that needs to be loaded as part of a material.
Ornatrix for 3ds max is a system designed to solve the problem of creating hair and hair-shaped structures. To achieve this goal it employs a variety of tools and automation to allow the user to work in an easy and intuitive environment.
RailClone is a 3Ds Max plugin for parametric modeling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modeling lets you to build complex and realistic structures for Architectural Visualization, Civil Engineering and Interior Design
RailClone is a 3Ds Max plugin for parametric modeling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modeling lets you to build complex and realistic structures for Architectural Visualization, Civil Engineering and Interior Design
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it.
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0). Supported Velocity Field sources include FumeFX simulations and Stoke Velocity Fields, other particle animations fromParticle Flow, Thinking Particles or external particle file sequences in PRT or RealFlow BIN formats, 3ds Max Force SpaceWarps etc.
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
"Craft Director Studio in conjuction with the use of Pre-Rigged Models is effective and extremely efficient animation workflow. Given our tight time constraints, we could not have achieved this quality with traditional key-framing, from countless hours to realtime tools, this is value added proposition...less time, stellar results!"
Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it.
RailClone is a 3Ds Max plugin for parametric modeling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modeling lets you to build complex and realistic structures for Architectural Visualization, Civil Engineering and Interior Design
Solid Angle 3ds Max To Arnold 3.1.26 for 3ds Max 2018-2020
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Delivering cutting edge technologies designed for the most demanding production environments.
PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.