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Mighty Tiles 1.02 plugin for 3DS MAX | 138 MB


 

MightyTiles is a new procedural texture tiling plugin for 3ds Max that offers a solution for the creation of the most realistic looking tiled surfaces you can think of (such as wood planks, bricks, stone tiles, mosaics, metal cladding and more), with great flexibility and ease.


Covering large areas with tile materials can be a headache. We’re pattern spotting machines and recurring details can quickly give away a repeating texture.
One workaround is to create maps that lack distinguishing marks, but this can take away realism and visual interest. Alternatively, huge textures can be created that cover geometry with no need for repetition, but these substantially increase memory usage and seldom have the resolution to render well at close range.
Enter MightyTiles, a texturing plugin that creates varied tile patterns by randomly selecting bitmaps from a library, shifting HSVs, jiggling transforms and much more. The result: textures with no size restriction, no visible repetition and lots of interesting variety.
Despite its 1.02 suffix and release earlier this year, MightyTiles is not a completely new plugin. Its predecessor was originally released in 2010 by MaterialWerk under the name Brix.
Let’s see what MightyTiles has to offer.

What it Does:
MightyTiles takes a number of bitmaps, such as images of single bricks, and randomly distributes them according to one of fifteen built-in tile patterns. Each bitmap is instanced and once loaded can be used unlimited times with no additional memory overhead. Because the resolution of each brick texture can be very large, the resulting material can be used for close up renders as well as from afar.
MightyTiles is much more than a simple tiling map. Further variety is added by randomising the position, rotation, colour, bump and displacement value of each tile. Bricks can take their colour from another map to create mosaic effects. Mortar has its own set of controls to customize tinting, displacement, and can be generated procedurally to blend with the mortar in the bitmaps or even replace it.
In addition to a diffuse map, each individual brick or tile uses a separate bitmap for alpha, bump, displacement, and reflection. These are all controlled from a single MightyTiles map making for a very simple and efficient shader network.

 

 

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