OnMars3D - Game Art Course

OnMars3D - Game Art Course

https://www.onmars3d.com/game-art-course

Learn 3D Game Art With Real, Production-Proven Workflows

  • Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.


COURSE 1 — Modeling, High Poly, Low Poly, UVs

Learn how to build game-ready models using modern workflows.

 

You’ll learn:

Clean topology + predictable Sub-D

High-to-low poly modeling

Mid-poly + weighted normals

Low-poly optimization

UV unwrapping and layout

How modeling choices affect baking + shading

 

COURSE 2 — Texture Baking, PBR Texturing, Lighting, Presentation

Take your model to final, polished art.

 

You’ll learn:

Texture baking in Substance Painter

PBR material creation

Masking, generators, and layering

Real-time lighting in Blender Eevee

Portfolio-ready rendering + presentation

 

 

OnMars3D - Game Art Course

 

OnMars3D_-_Game_Art_Course.part1.rar - 2.9 GB

OnMars3D_-_Game_Art_Course.part2.rar - 2.9 GB

OnMars3D_-_Game_Art_Course.part3.rar - 830.7 MB

 

 

 

 

Game_Art_Part_2_Texturing_Rendering_and_Presentation.7z.001 - 2.0 GB

Game_Art_Part_2_Texturing_Rendering_and_Presentation.7z.002 - 2.0 GB

Game_Art_Part_2_Texturing_Rendering_and_Presentation.7z.003 - 1.6 GB


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