
https://www.onmars3d.com/game-art-course
Learn 3D Game Art With Real, Production-Proven Workflows
- Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.
COURSE 1 — Modeling, High Poly, Low Poly, UVs Learn how to build game-ready models using modern workflows. You’ll learn: Clean topology + predictable Sub-D High-to-low poly modeling Mid-poly + weighted normals Low-poly optimization UV unwrapping and layout How modeling choices affect baking + shading COURSE 2 — Texture Baking, PBR Texturing, Lighting, Presentation Take your model to final, polished art. You’ll learn: Texture baking in Substance Painter PBR material creation Masking, generators, and layering Real-time lighting in Blender Eevee Portfolio-ready rendering + presentation OnMars3D_-_Game_Art_Course.part1.rar - 2.9 GB OnMars3D_-_Game_Art_Course.part2.rar - 2.9 GB OnMars3D_-_Game_Art_Course.part3.rar - 830.7 MB Game_Art_Part_2_Texturing_Rendering_and_Presentation.7z.001 - 2.0 GB Game_Art_Part_2_Texturing_Rendering_and_Presentation.7z.002 - 2.0 GB Game_Art_Part_2_Texturing_Rendering_and_Presentation.7z.003 - 1.6 GB

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