Design with Adobe Creative Cloud Classroom in a Book: Basic Projects using Photoshop, InDesign, Muse, and More by Adobe Creative Team
English | 12 Sept. 2013 | ISBN: 0321940512 | 320 Pages | PDF | 73.22 MB
 
Creative professionals seeking the fastest, easiest way to learn design with Adobe Creative Cloud choose Design with Adobe Creative Cloud: Classroom in a Book from the Adobe Creative Team. Project-based lessons show readers, step-by-step, the key techniques for working with multiple Adobe applications. Readers learn what they need to know to create engaging layouts for print and web publishing. This completely revised edition covers new tools and essential performance and workflow enhancements, including how to set up assets in Bridge CC, use Content-Aware tools on images and edit video in Photoshop CC, create accurate image tracings in Illustrator CC, design print layouts and documents for mobile devices in InDesign CC, and build a website that works across desktop and mobile devices in Muse CC without writing code.

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Making Media :
Foundations of Sound and Image Production, Fourth Edition

by Jan Roberts-Breslin
English | 2018 | ISBN: 1138240397 | 335 Pages | PDF | 12 MB
 
Making Media: Foundations of Sound and Image Production takes the media production process and deconstructs it into its most basic components. Students will learn the basic concepts of media production – frame, sound, light, time, motion, and sequencing – and be able to apply them to any medium they choose, from film and television to fine art and online applications. They will also become well-grounded in the digital work environment and the tools required to produce media in today's digital environment.

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Media Design and Technology for Live Entertainment :
Essential Tools for Video Presentation

by Davin E. Gaddy
English | 2018 | ISBN: 1138216216 | 306 Pages | PDF | 6.9 MB
 
Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.

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Photoshop CC: Visual QuickStart Guide (PDF)
 
Photoshop CC: Visual QuickStart Guide by Elaine Weinmann
English | 27 Jun. 2013 | ISBN: 0321929527 | 528 Pages | PDF | 44.18 MB


This best-selling guide from authors Elaine Weinmann and Peter Lourekas has been the go-to tutorial and reference book for photography/design professionals and the textbook of choice in college classrooms for decades. This edition includes their trademark features of clear, concise, step-by-step instructions; hundreds of full-color images; screen captures of program features; and supplemental tips and sidebars in every chapter.


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Premiere Pro CC: Visual QuickStart Guide

Premiere Pro CC: Visual QuickStart Guide (Visual QuickStart Guides) by Jan Ozer
English | 17 Jun. 2013 | ISBN: 0321929543 | 464 Pages | PDF | 22.53 MB


In this clear and straightforward guide, digital video veteran Jan Ozer gives beginning and intermediate video editors just what they need to know on Adobe Premiere Pro CC. Tasked-based, step-by-step instructions and loads of visuals and time-saving tips help professionals and newcomers alike quickly find and learn tasks specific to their needs, benefiting from the award-winning Visual QuickStart style. Topics covered include essential editing tasks and media-management strategies, transitions, effects and filters, rendering options, and optimal editing and production strategies for streaming delivery of HD source content. It includes coverage of all the new features in Premiere Pro CC, such as working with closed captions, enhanced multicam workflows, and significantly improved audio effects.


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Drawing for the Absolute Beginner: A Clear & Easy Guide to Successful Drawing (Art for the Absolute Beginner)
Drawing for the Absolute Beginner: A Clear & Easy Guide to Successful Drawing (Art for the Absolute Beginner)
2006 | English | PDF + epub | 382 Page | ISBN-10: 1581807899 | 32 MB
 
This inspiring book makes drawing in a realistic style easier than you may think and more fun than you ever imagined!
Authors Mark and Mary Willenbrink (Watercolor for the Absolute Beginner) cover it all—from choosing materials and the correct way to hold your pencil, to expert advice on the tricky stuff, like getting proportions and perspective right, drawing reflections, and designing strong compositions. (It's not as scary as it sounds…not with Mark and Mary as your guide!)


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Animation: A World History: Volume II: The Birth of a Style - The Three Markets
Giannalberto Bendazzi, "Animation: A World History: Volume II: The Birth of a Style - The Three Markets"
2016 | ISBN-10: 1138854816, 1138035327 | 476 pages | PDF, EPUB | 23 + 7 MB
 
A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries.


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Scott Kelbys Photoshop CC-Praxisbuch
 
Scott Kelbys Photoshop CC-Praxisbuch: Über 100 Workshops voller Profitechniken und -tipps für Fotografen von Scott Kelby
Deutsch | 16. Oktober 2017 | ISBN: 3864905079 | 350 Seiten | EPUB | 54.42 MB


Der Einsatz von Photoshop kann für Ihre Bilder den entscheidenden Unterschied bedeuten – wenn Sie es gezielt zu nutzen wissen. Bestseller-Autor und Photoshop-Trainer Scott Kelby führt Sie praxisnah und leicht verständlich durch alle relevanten Themen der Bildbearbeitung in Photoshop CC – von der Entwicklung und ersten Bearbeitungen in Camera Raw über das Arbeiten mit Ebenen, bis hin zu Retusche, Schärfungstechniken und der Erstellung eigener Looks.


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Adobe InDesign CC Classroom in a Book (2015 release) EPUB/MOBI (True)

Adobe InDesign CC Classroom in a Book (2015 release) by Kelly Kordes Anton
English | 26 Aug. 2015 | ISBN: 0134310004 | 432 Pages | EPUB/MOBI (True) | 88.84 MB

 
Creative professionals who seek the fastest, easiest, and most comprehensive way to learn Adobe InDesign CC choose Adobe InDesign CC Classroom in a Book (2015 release) from Adobe Press. The 16 project-based lessons in this book show users step-by-step the key techniques for working in Adobe InDesign. Users learn how to create engaging page layouts, flow and edit text, create and use styles, incorporate graphics and tables, and create PDF forms and ebooks.


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Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques by Mark Christiansen
English | 8 Aug. 2012 | ISBN: 0321834593 | 496 Pages | EPUB/MOBI | 142.22 MB
 
This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals?managing footage, viewing and editing layers, animating type, and more?so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects, written by contributor and expert Dan Ebberts. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create.

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Photoshop CC: Visual QuickStart Guide by Elaine Weinmann
English | 27 Jun. 2013 | ISBN: 0321929527 | 528 Pages | EPUB/MOBI | 282.37 MB
 
This best-selling guide from authors Elaine Weinmann and Peter Lourekas has been the go-to tutorial and reference book for photography/design professionals and the textbook of choice in college classrooms for decades. This edition includes their trademark features of clear, concise, step-by-step instructions; hundreds of full-color images; screen captures of program features; and supplemental tips and sidebars in every chapter.

 


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3D Photoshop: Imagine. Model. Create.
3D Photoshop: Imagine. Model. Create. by Steve Caplin
English | 16 Sept. 2013 | ISBN: 0321956559 | 256 Pages | EPUB | 100.55 MB
 
This Guide to all things 3D in Adobe Photoshop will have you creating models and scenes in no time! Filled with rich imagery and fun tutorials, the project-based chapters within build your knowledge of important 3D concepts and show you what is possible in Photoshop. You'll discover ways to push your creative ambitions forward and create eye-catching 3D artwork. The author's companion website, 3DPhotoshop.net, offers downloadable objects and artwork so you can work through the techniques in the book.

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Adobe Master Class: Illustrator Inspiring artwork and tutorials by established and emerging artists
Adobe Master Class: Illustrator Inspiring artwork and tutorials by established and emerging artists by Sharon Milne
English | Jan. 7, 2013 | ISBN: 0321886402 | 216 Pages | EPUB | 150.58 MB
 
This beautiful art showcase book from Adobe Press features 30 established and emerging Illustrator artists, their masterful work, and tutorials demonstrating their techniques for using Adobe Illustrator. Curated by one of Adobe's and the Illustrator community's premiere Illustrator mavens, Sharon Milne, this book features an inspiring collection of innovative Illustrator artists and their amazing artwork. The illustrations represent a mix of techniques and styles and are field-defining works that demonstrate technical excellence and awe-inspiring aesthetics. Readers will also appreciate the artists commentary about their inspiration and philosophy about their art. In addition to the art showcase, this book includes several tutorial projects that teach techniques for working in Illustrator. The how-to content, comprising 25 to 30 percent of the book, is based on general Illustrator features, so this book can be useful for users of recent and future versions of the Illustrator software.

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Using Adobe Digital Publishing Suite: A Guide for Interactive Designers
 

Brian Wood, "Using Adobe Digital Publishing Suite: A Guide for Interactive Designers"
ASIN: B00G8OIFMM, eISBN: 1440334498 | 2013 | EPUB | 205 pages | 5 MB


Using Adobe Digital Publishing Suite is for those who want to create apps for devices like iPad using Adobe InDesign and Adobe Digital Publishing Suite. In this book, we will cover the entire creation process from designing the app in InDesign to uploading it to an app store. The tips and notes along the way will give you extra insights or faster ways to do things, as well as help you avoid typical pitfalls.


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HOW TO DESIGN 3D GAMES WITH WEB TECHNOLOGY - BOOK 01: Three.js - HTML5 and WebGL
HOW TO DESIGN 3D GAMES WITH WEB TECHNOLOGY - BOOK 01: Three.js – HTML5 and WebGL by Jordi Josa
English | 7 Feb. 2017 | ISBN: 1520547455 | 205 Pages | AZW3 | 1.31 MB

Over the year’s web browsers have been incorporating new technologies, changing from simple page viewers with plain text and some images to platforms that allow us to create three-dimensional games.


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The Anatomy of Style: Figure Drawing Techniques

The Anatomy of Style: Figure Drawing Techniques by Patrick J. Jones, Pat Wilshire
English | 2016 | ISBN: 0957664982 | 160 Pages | PDF | 127.0 MB
 
Structure + Gesture = Style! This simple formula is the idea behind the art of multi-award-winning figurative artist and teacher Patrick J. Jones. In this in-depth, step-by-step life drawing masterclass, Patrick expands on this formula and explores and explains the foundational techniques for drawing anatomically accurate figures with style, confidence and grace. Using his own beautifully realized artworks as examples - including his legendary annotated "Masterclass Study Sheets", until now only seen by his students - Patrick shares his creative process, and offers invaluable tips and advice on everything from choosing the best drawing tools to identifying the key "landmarks" of the body.


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Lessons in Classical Drawing (Enhanced Edition): Essential Techniques from Inside the Atelier by Juliette Aristides
English | 21 Mar. 2012 | ASIN: B007I5QNRE | 208 Pages | MOBI | 7.63 MB

The practice of drawing…distilled to its essential elements. Embedded with videos, beautifully filmed in Florence, Italy, that provide real-time drawing lessons so that any gaps in the learning process are filled in with live instruction.

 


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A Celebration of Animation: The 100 Greatest Cartoon Characters in Television History

A Celebration of Animation: The 100 Greatest Cartoon Characters in Television History by Martin Gitlin,‎ Joe Wos
English | March 15th, 2018 | ISBN: 1630762784, 9781630762780 | 313 Pages | True PDF | 9.00 MB

 
Few morose thoughts permeate the brain when Yosemite Sam calls Bugs Bunny a “long-eared galut” or a frustrated Homer Simpson blurts out his famous catch-word, “D’oh!” A Celebration of Animation explores the best-of-the-best cartoon characters from the 1920s to the 21st century.


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Adobe Creative Cloud All-in-One For Dummies, 2nd Edition

Adobe Creative Cloud All-in-One For Dummies, 2nd Edition
by Jennifer Smith and Christopher Smith
English | 2018 | ISBN: 1119420407 | 764 Pages | True PDF | 73 MB


Get ready to jump into the Creative Cloud.


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Game Physics Cookbook
Game Physics Cookbook
by Gabor Szauer
English | 2017 | ISBN: 1787123669 | 480 Pages | True PDF/Code Files | 4.4/1.4 MB
 
Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use.


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Digital Branding : A Complete Step-by-Step Guide to Strategy, Tactics, Tools and Measurement, 2nd Edition
Digital Branding : A Complete Step-by-Step Guide
to Strategy, Tactics, Tools and Measurement, 2nd Edition

by Daniel Rowles
English | 2018 | ISBN: 0749481692 | 228 Pages | PDF | 2.67 MB
 
Digital Branding second edition, provides step-by-step, practical guidance on how to build a brand online and quantify it through tangible results. It draws together each of the core marketing avenues such as content marketing, social media, search engine optimization and web analytics, to deliver a robust framework for brand planning, identity, channel selection and measuring the effectiveness of campaigns.


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Procedural Generation in Game Design

Procedural Generation in Game Design
by Tanya X. Short and Tarn Adams
English | 2017 | ISBN: 1498799191 | 336 Pages | ePUB | 8 MB

 
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.


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Mastering Unity Scripting

Mastering Unity Scripting
by Alan Thorn
English | 2015 | ISBN: 1784390658 | 380 Pages | Mobi/Code Files | 28/154 MB

 
Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.


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Cocos2d Cross-Platform Game Development Cookbook - Second Edition
Cocos2d Cross-Platform Game Development Cookbook - Second Edition
by Siddharth Shekar
English | 2016 | ISBN: 1784393231 | 380 Pages | True PDF/Code Files | 7.5/122 MB
 
This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3.


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