Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing
Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing by Aditi Majumder, M. Gopi
2018 | ISBN: 1482244918 | English | 392 pages | EPUB | 14 MB
 
Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline.


The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway.

The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us.

The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections.

The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

 

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing


 TO MAC USERS: If RAR password doesn't work, use this archive program: 

RAR Expander 0.8.5 Beta 4  and extract password protected files without error.


 TO WIN USERS: If RAR password doesn't work, use this archive program: 

Latest Winrar  and extract password protected files without error.


 Gamystyle   |  

Information
Members of Guests cannot leave comments.


SermonBox - Seasonal Collection

SermonBox - The Series Pack Collection

Top Rated News

  • Christmas Material
  • Laser Cut & Print Design Elements Bundle - ETSY
  • Daz3D - All Materials - SKU 37000-37999
  • Cgaxis - All Product - 2019 - All Retail! - UPDATED!!!
  • DigitalXModels Full Collections
  • Rampant Design Tools Full Collections Total: $4400
  • FilmLooks.Com Full Collection
  • All PixelSquid Product
  • The Pixel Lab Collection
  • Envato Elements Full Sources- 3200+ Files
  • Ui8.NET Full Sources
  • The History of The 20th Century
  • The Dover Collections
  • Snake Interiors Collections
  • Inspirational Collections
  • Veer Fancy Collections
  • All Ojo Images
  • All ZZVE Collections
  • All Sozaijiten Collections
  • All Image Broker Collections
  • Shuterstock Bundle Collections
  • Tattoo Collections
  • Blend Images Collections
  • Authors Tuorism Collections
  • Motion Mile - Big Bundle
  • PhotoBacks - All Product - 2018
  • Dekes Techniques - Photoshop & Illustrator Course - 1 to 673
Telegram GFXTRA Group
Udemy - Turkce Gorsel Ogrenme Setleri - Part 2
Videohive Wow Pack Series


rss