OpenGL ES 3.0 Programming Guide (2nd Edition)

Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner and Aaftab Munshi, "OpenGL ES 3.0 Programming Guide (2nd Edition)" 
English | 2014 | ISBN: 0321933885 | 560 pages | EPUB, MOBI | 41 + 81 MB
OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life.
In the OpenGL ® ES ™ 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback.
Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications.
All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform.


Coverage includes 
• EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces
• Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries
• OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance
• Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives
• 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping
• Fragment shaders: multitexturing, fog, alpha test, and user clip planes
• Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering
• Framebuffer objects: rendering to offscreen surfaces for advanced effects
• Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing
• Sync objects and fences: synchronizing within host application and GPU execution
This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.
Download


 TO MAC USERS: If RAR password doesn't work, use this archive program: 

RAR Expander 0.8.5 Beta 4  and extract password protected files without error.


 TO WIN USERS: If RAR password doesn't work, use this archive program: 

Latest Winrar  and extract password protected files without error.


 mahmoudahmed920   |  

Information
Members of Guests cannot leave comments.


SermonBox - Seasonal Collection

SermonBox - The Series Pack Collection

Top Rated News

  • Christmas Material
  • Laser Cut & Print Design Elements Bundle - ETSY
  • Daz3D - All Materials - SKU 37000-37999
  • Cgaxis - All Product - 2019 - All Retail! - UPDATED!!!
  • DigitalXModels Full Collections
  • Rampant Design Tools Full Collections Total: $4400
  • FilmLooks.Com Full Collection
  • All PixelSquid Product
  • The Pixel Lab Collection
  • Envato Elements Full Sources- 3200+ Files
  • Ui8.NET Full Sources
  • The History of The 20th Century
  • The Dover Collections
  • Snake Interiors Collections
  • Inspirational Collections
  • Veer Fancy Collections
  • All Ojo Images
  • All ZZVE Collections
  • All Sozaijiten Collections
  • All Image Broker Collections
  • Shuterstock Bundle Collections
  • Tattoo Collections
  • Blend Images Collections
  • Authors Tuorism Collections
  • Motion Mile - Big Bundle
  • PhotoBacks - All Product - 2018
  • Dekes Techniques - Photoshop & Illustrator Course - 1 to 673
Telegram GFXTRA Group
Udemy - Turkce Gorsel Ogrenme Setleri - Part 2
Videohive Wow Pack Series


rss