Solidworks for Beginners: Getting Started with Solidworks Learn by Doing New Edition 2018
Solidworks for Beginners: Getting Started with Solidworks Learn by Doing New Edition 2018 by Arsath Natheem
English | October 7, 2018 | ASIN: B07J56LYS5 | 68 pages | MOBI | 2.53 MB
 
This book is intended to help beginners take in the essential ideas of SOLIDWORKS 2018 and great solid modeling technique in a simple to learn by doing, This book not only focuses on the utilizations of the devices/commands of SOLIDWORKS yet in addition on the idea of design. Each page of this book contains instructional exercises which educate beginners how things should be possible in SOLIDWORKS step by step. In addition, each part ends with hands-on test drives which enable user to feel themselves the convenience and intense capacities of SOLIDWORKS. Toward the end of this book, you will have a genuinely great comprehension of the SOLIDWORKS interface and the most ordinarily utilized commands for part modeling, assembly and enumerating in the wake of finishing a progression of segments and their 2D illustrations finish with useful links and Bill of Materials.


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Game Design: Learn the Basics of Unity 3D (Introduction to Game Design)
Game Design: Learn the Basics of Unity 3D (Introduction to Game Design) by Ortus Publishing
English | October 14, 2018 | ASIN: B07JG9V28H | 43 pages | AZW3 | 0.53 MB
 
Are you thinking about a career in Game Design? Wondering what Unity3D game engine is all about?
While Unity is a simple and incredibly popular engine to use, getting started can be a bit of a problem if you don’t know where to start.
It has an intuitive interface, everything is set out as easily as it could be but where do you start? How do you even begin to start building a game using Unity3D?


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3D Printing

3D Printing

ITExLi | 2018 | ISBN: 1789239664 9781789239669 1789239656 9781789239652 | 183 pages | PDF | 21 MB


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SketchUp & LayOut for Architecture Ebook + All Sample & Project files
SketchUp & LayOut for Architecture Ebook + All Sample & Project files
https://sketchupbook.com/

 

The problem with traditional 2D CAD is that you sometimes lose touch with the overall design because you are forced to think from the perspective of flat construction documents. The restrictions of the documentation requirements and the technical limitations of the software take priority over the design itself.


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2D Artwork and 3D Modeling for Game Artists

2D Artwork and 3D Modeling for Game Artists

Language: English | 2002 | ISBN: 1931841330 | 720 pages | PDF | 45,4 MB


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Mastering Autodesk Maya 2014: Autodesk Official Press
Mastering Autodesk Maya 2014: Autodesk Official Press by Todd Palamar
English | ISBN: 1118574966 | 2013 | 1008 pages | EPUB | 102 MB
 
Hands–on intermediate–to–advanced coverage of the leading 3D software Autodesk Maya is the industry–leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you.


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Mastering Game Development with Unreal Engine 4: Build high-performance AAA games with UE 4, 2nd Edition
Mastering Game Development with Unreal Engine 4: Build high-performance AAA games with UE 4, 2nd Edition by Matt Edmonds
English | October 9th, 2018 | ISBN: 1788991443 | 356 Pages | EPUB | 45.63 MB
 
A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level


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3D Printing Projects

3D Printing Projects

English | October 3rd, 2017 | ISBN: 146546476X, 0241302218 | 65 Pages | True PDF | 20.31 MB


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How to Cheat in Maya 2017: Tools and Techniques for Character Animation
How to Cheat in Maya 2017: Tools and Techniques for Character Animation
CRC Press | English | 2018 | ISBN-10: 0815379943 | 522 pages | PDF | 607.60 MB
 
This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2017 for character animation. From curves to constraints, this book covers all of the methods available in the latest version of Maya. Featuring gold-mine coverage this book teaches you new techniques for working with characters in animation tests and short films. Accompanied by a companion site, this is the one and only guide to get you up to speed


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3D Printing For Dummies, 2nd Edition
3D Printing For Dummies, 2nd Edition
by Richard Horne and Kalani Kirk Hausman
English | 2017 | ISBN: 1119386314 | 407 Pages | PDF | 63 MB
 
The bestselling book on 3D printing


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Printing Architecture: Innovative Recipes for 3D Printing

Printing Architecture: Innovative Recipes for 3D Printing

English | July 17th, 2018 | ISBN: 1616896965 | 179  Pages | True PDF | 112.12 MB


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Blender 3D Printing by Example: Learn to use Blender\'s modeling tools for 3D printing by creating 4 projects

Blender 3D Printing by Example: Learn to use Blender's modeling tools for 3D printing by creating 4 projects

English | December 22nd, 2017 | ISBN: 1788390547 | 430 Pages | EPUB (True/HQ) | 74.35 MB


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3D Printing for Model Engineers: A Practical Guide
3D Printing for Model Engineers: A Practical Guide by Neil Wyatt
English | June 25th, 2018 | ISBN: 1785004255 | 144 Pages | EPUB (True/HQ) | 66.32 MB

Since the release of the first commercially available 3D printer in 2009, a thriving consumer market has developed, with a huge variety of kits now available for the home constructor. In their short existence, these printers have developed into capable machines able to make robust and useful objects in a wide range of materials. 3D Printing for Model Engineers - A Practical Guide provides the first truly comprehensive guide to 3D printing in the context of other creative engineering-based hobbies.

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3D Printing for Model Engineers: A Practical Guide
3D Printing for Model Engineers: A Practical Guide

English | June 25th, 2018 | ISBN: 1785004255 | 144 Pages | EPUB (True/HQ) | 66.32 MB


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2.5D Printing: Bridging the Gap Between 2D and 3D Applications
2.5D Printing: Bridging the Gap Between 2D and 3D Applications
English | ISBN: 1118967305 | 2018 | 272 pages | PDF | 36 MB

 

A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing.


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Unity Game Development: Short and easy guide from the very beginning
Unity Game Development: Short and easy guide from the very beginning by Max Lemann
English | September 13, 2018 | ISBN: 1727266986 | 60 pages | AZW3 | 1.11 MB

Do you need to venture into game development? If yes, this is the right book for you. It guides you on how to develop games using the Unity platform. The author begins by guiding you on how to get started with the Unity platform by installing it. The basic elements of the Unity platform and games have been discussed. You have then been guided on how to create the graphical user interface (GUI) for your game. You will know how to add the inbuilt game objects to the game scenes. You will also know how to import your own images and use them in your game. Once the user interface for the game has been created, the objects should be made to do something by interacting with the other elements in the scene. The author guides you on how to write the code instructing the objects to do this.


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The SketchUp Workflow for Architecture 2nd Edition
The SketchUp Workflow for Architecture: Modeling Buildings, Visualizing Design, and Creating Construction Documents with SketchUp Pro and LayOut, 2nd Edition by Michael Brightman
English | August 8th, 2018 | ISBN: 1119383633 | 512 Pages | EPUB | 38.17 MB
 
A guide for leveraging SketchUp for any project size, type, or style. New construction or renovation.


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Analysis of Machine Elements Using SOLIDWORKS Simulation 2017
Analysis of Machine Elements Using SOLIDWORKS Simulation 2017 by Shahin Nudehi, John Steffen
2017 | ISBN: 1630570753 | English | 496 pages | PDF | 36 MB
 
Analysis of Machine Elements Using SOLIDWORKS Simulation 2017 is written primarily for first-time SOLIDWORKS Simulation 2017 users who wish to understand finite element analysis capabilities applicable to stress analysis of mechanical elements. The focus of examples is on problems commonly found in an introductory, undergraduate, Design of Machine Elements or similarly named courses.


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3D Character Development Workshop: Rigging Fundamentals for Artists and Animators
3D Character Development Workshop : Rigging Fundamentals for Artists and Animators
English | 2018 | ISBN: 1683921704 | 248 Pages | True PDF | 71 MB

3D Character Development Workshopis designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.


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AutoCAD Plant 3D 2014 for Designers
AutoCAD Plant 3D 2014 for Designers By Sham Tickoo
2013 | 336 Pages | ISBN: 1936646153 | EPUB | 6 MB
 
AutoCAD Plant 3D 2014 for Designers textbook introduces the readers to AutoCAD Plant 3D 2014, one of the world’s leading application, designed specifically to create and modify P&ID’s and plant 3D models. In this textbook, the author emphasizes on the features of AutoCAD Plant 3D 2014 that allow the user to design piping & instrumentation diagrams and 3D piping models. Also, the chapters are structured in a pedagogical sequence that makes this textbook very effective in learning the features and capabilities of the software. Salient Features of the Textbook: · Consists of 10 chapters covering major tools and features of AutoCAD Plant 3D such as Piping & Instrumentation diagrams, Plant 3D design, Isometric and Orthographic drawings, Plant reports, Pipe spec and catalog editor. Moreover, the text is supported by about 600 screen captures to make various concepts easily understandable. · The first page of every chapter summarizes the topics that will be covered in it. · Step-by-step examples that guide the user through the learning process. · Additional information is provided throughout the book in the form of tips and notes. · Self-Evaluation test and review questions are provided at the end of each chapter so that the users can assess their knowledge.


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AutoCAD 3D Modeling: Exercise Workbook by Steve Heather
English | February 28, 2017 | ISBN: 0831136138 | 296 pages | AZW3 | 22 MB

The AutoCAD® 3D Modeling Exercise Workbook is designed for classroom instruction and self-study alike, and is suitable for both inch and metric users. There are 8 lessons and 4 modeling projects, all of which are heavily illustrated, for visual learners.

 


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SOLIDWORKS 2015: A Power Guide for Beginner and Intermediate Users

SOLIDWORKS 2015: A Power Guide for Beginner and Intermediate Users by CADArtifex
English | April 20, 2015 | ISBN: 1518894496 | 768 pages | AZW3 | 99 MB
 
SOLIDWORKS 2015: A Power Guide for Beginner and Intermediate Users textbook is designed for instructor-led courses as well as for self-paced learning. This textbook is intended to help engineers and designers who are interested in learning SOLIDWORKS for creating 3D mechanical design. It will be a great starting point for new SOLIDWORKS users and a great teaching aid in classroom training. This textbook contains of 13 chapters covering major environments of SOLIDWORKS: Part, Assembly, and Drawing which teaches you how to use the SOLIDWORKS mechanical design software to build parametric models and assemblies, and how to make drawings of those parts and assemblies. This textbook is not only focuses on the uses of tools/commands of SOLIDWORKS but also on the concept of design. Every chapter of this textbook contains tutorials which intend to help user to experience how things can be done in SOLIDWORKS step by step. Moreover, every chapter ends with hands-on test drives which allow users of this textbook to experience themselves the ease-of-use and powerful capabilities of SOLIDWORKS.


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Unity 2018 Shaders and Effects Cookbook, 3rd Edition
John P. Doran, "Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition"
2018 | ISBN-10: 1788396235 | 392 pages | PDF | 37 MB
 
Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018


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Swift 3 Game Development - Second Edition
Swift 3 Game Development - Second Edition
by Stephen Haney
English | 2017 | ISBN: 1787127753 | 251 Pages | True PDF | 7.9 MB
 
Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.


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