Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game
English | 2022 | ISBN: 1484274547 | 372 pages | True (PDF,EPUB) | 42.65 MB
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.
English | 2020 | ISBN: N/A | ASIN: B0846RR8QT | 425 pages | EPUB | 6.30 Mb
Not ever previously consumer has had a technology where we so easily interpret the concepts into a touchable object with little concern to the machinery or talents available.
3D Printing Technology builds up parts by adding materials one layer at a time based on a computerized 3D solid model.
English | 2021 | ASIN: B09NWC2TVP | 90 Pages | PDF AZW3 EPUB | 7 MB
by Aranda, Sean
English | 2021 | ISBN: B09NCHYQV1 | 613 pages | PDF EPUB | 46.68 MB
Whether you are new to 3D printing or have dozens of prints under your belt, this book is for you!
This 2022 edition has been re-written and has 10 entirely new chapters. This book should help you to diagnose and fix any 3D printing issue you have.
by Sonic workflow
English | 2021 | ISBN: B09MD8NMDY | 516 pages | PDF EPUB | 45.3 MB
A crosswalk from C++, Java, and C# to Unreal Engine 5 Blueprints. Reconstruct traditional and widely used design patterns in Unreal Engine 5 Blueprints to solve some of the most common problems in programming. This book is especially helpful if you are coming from Unity game development and trying to learn Unreal Engine. Additionally, the crosswalk to C++ is extremely helpful if you know a programming language like Java or C#. You will see popular design patterns translated to four different languages all in one book.
English | 2014 | ISBN: 1783984902 | 889 Pages | PDF EPUB MOBI (True) | 56 MB
This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Build professional 3D games with Unreal Engine 4's Visual Scripting system
English | 2015 | ISBN: 1785286013 | 190 Pages | PDF EPUB MOBI (True) | 22 MB
Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!
English | 2021 | ISBN: 0367706768 | 195 pages | True PDF | 30.79 MB
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.
English | 2021 | ISBN: 1801819629 | 371 pages | True (PDF EPUB) | 29.43 MB
English | September 10th, 2021 | ISBN: 0831136677 | 448 pages | True EPUB | 47.13 MB
Looking to take your AutoCAD skills to the next level, but don't know where to turn? Your search is over. AutoCAD® gurus Cheryl Shrock and Steve Heather have created the perfect learning system, packed with lessons, exercises, projects, and practical inside tips.
Texel Density: All you need to know
https://leonano.gumroad.com/l/texeldensity
Everything you need to know about Texel Density!! You read this you don't need to read anything else, hopefully :)
if you like it, feel free to send me an email on Artstation introducing yourself :) Looking forward to networking with you all <3
English | 2021 | ISBN-13: 978-0367512637 | 826 Pages | True PDF | 166.17 MB
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
English | 2021 | ISBN: 0367701359 | 227 pages | pdf | 33.55 MB
English | July 15th, 2021 | ISBN: 1683927273 | 401 pages | True PDF + companion files | 35.95 MB + 60.95 MB
English | 2021 | ISBN: B094R4TNTP | 468 pages | PDF EPUB AZW3 | 49.72 MB
English | 2021 | ISBN: 1683927214 | 594 pages | PDF | 42 MB
English | 2021 | ISBN: 1683927273 | 400 pages | PDF | 35 MB
English | 2021 | ISBN: N/A | ASIN: B08WR7CT99 | 511 pages | EPUB | 11 Mb
GRAPHISOFT has played an active role within the IAI organization since 1996 and supports the IFC standard, which enables ArchiCAD to communicate with other disciplines within the context of the building model, and to coordinate a building project entirely in 3D. The building model can also be exported back to literally hundreds of other systems that support IFC.
English | 2020 | ISBN: N/A | ASIN: B07YHZZYZ2 | 940 pages | EPUB | 20 Mb
Blender Animation is an open source, 3D animation tool designed to build visual effects for movies, games, printed models, or other simulation applications. It uses 3D modeling to create realistic effects across the entire 3D pipeline from modeling to rendering to video editing. It's a community project with input from hundreds of community members. It features production level camera and object tracking, a wide array of modeling tools (including full N-gon support), and a powerful built-in tracer engine (Cycles). It allows you to draw 2D directly in the program and contains high-level support for character animation So Learn to Create 3D Animations, Game Art and Visual Effects with Blender Blender has video editing, camera tracking, compositing, and even game creation tools all built right in. The fact that it's open source and completely free is also an unbeatable perk! (Though donations to the Blender Foundation are a good idea.) With all this power, Blender's toolset is often directly compared to top programs in the 3D field costing thousands, like Maya or 3ds Max. AND Blender has many qualities that include years of steady development, a prized commodity in either commercial or open source projects. This has netted a broad range of capabilities, beyond even its full range of 3D modeling and animation tools This Book Help You To Create 3d Characters , animation and game Sequence , video editing So Buy This Book Now
English | 2015 | ISBN: 1498724507 | PDF | pages: 158 | 5.3 mb
Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender’s tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes.
English | June 15th, 2021 | ISBN: 0831136669 | 544 pages | True EPUB | 49.88 MB
Just as the AutoCAD software continues to be improved and perfected, so does the Beginning AutoCAD® Exercise Workbook. This work is truly the ideal package from which to learn AutoCAD, whether you're a complete beginner, or simply learning about the latest features.