Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Arnold C4DtoA 4.6.6.2 for Cinema 4D 2024 WIN
Arnold, a cutting-edge Monte Carlo ray tracing renderer, was specifically designed to meet the rigorous demands of feature-length animation and visual effects. Originally developed in collaboration with Sony Pictures Imageworks, it has now become their primary renderer. With a global presence, Arnold is utilized by more than 300 studios worldwide, including renowned names such as ILM, Framestore, MPC, The Mill, and Digic Pictures. This powerful renderer has played a pivotal role in numerous blockbuster films, ranging from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It offers standalone compatibility with Linux, Windows, and Mac OS X, and seamlessly integrates with popular software platforms like Maya, Softimage, Houdini, and Katana through dedicated plug-ins.
http://frostsoft.blogspot.com/2012/01/vertex-normal-tool-plugin_80.html
VNT is a plug-in for C4D which adds a tool for creating and manipulating vertex normals on polygon objects in C4d.
Redshift introduces additional adjustment parameters to the MatCap shader, allowing users to prepare beautiful illustrative renders from their own digital sketches and quickly create simple, stylized renderings. Thanks to the Distorter node now featuring 3D distortion using Maxon Noise, bump maps can now be distorted. Additionally, Redshift CPU performance has been improved on systems with at least 12 CPU threads. And Redshift in Blender now supports the Jitter Node, which allows to quickly vary shader attributes across a large number of assets.
FD UVToolkit is a plugin that makes your UV unwrapping workflow easier in Cinema4D.
Instead of going through in a lot of settings to unwrap an object, with FD UVToolkit you just need three simple steps to unwrap it:
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Select the object and press “Reset UVW Tag” button.
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Select the edges you want the seams to be.
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Click “Unwrap UV with LSCM”.
Professional 3D rendering software for Cinema 4D artists and designers.V-Ray® for Cinema 4D puts industry-standard technology for photorealistic 3D rendering into the hands of Cinema 4D artists and designers. With smart tools and powerful rendering capabilities, Chaos V-Ray’s combination of speed and creative control is perfect for any project.
Redshift 3.5.19 introduces additional adjustment parameters to the MatCap shader, allowing users to prepare beautiful illustrative renders from their own digital sketches and quickly create simple, stylized renderings. Thanks to the Distorter node now featuring 3D distortion using Maxon Noise, bump maps can now be distorted. Additionally, Redshift CPU performance has been improved on systems with at least 12 CPU threads. And Redshift in Blender now supports the Jitter Node, which allows to quickly vary shader attributes across a large number of assets.
Arnold C4DtoA 4.6.6.2 for Cinema 4D 2024 WIN
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Professional 3D rendering software for Cinema 4D artists and designers.V-Ray® for Cinema 4D puts industry-standard technology for photorealistic 3D rendering into the hands of Cinema 4D artists and designers. With smart tools and powerful rendering capabilities, Chaos V-Ray’s combination of speed and creative control is perfect for any project.
RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.
Arnold Render 4.6.6 for Cinema 4D 2024 Win x64
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
- Cyc Types
- DropZone
- GorillaCam
- HDRI Link
- HDRI Studio
- Light Kit Pro
- Light Kit Pro Packs
- Light Types
- PlusLibrary
- Signal
- Social Frame
- SuperText
- Thumbnails
- Topcoat
- Transform
This plugin will create a tidy and easy-to-use Redshift material for Shadergraph with a PBR structure in just 1 click.
Depending on how many texture maps you need to use, the creation of a friendly node system with everything plugged and working nicely can be tiring and time consuming. And this problem is even worse when you need to create lots of different materials based on several PBR textures to be used without UV map. In that case you'll need TriPlanar node for every texture on every material, and probably a Ramp or Color Correct node to control the behavior of each texture, plus a rig to remap all of them.
It is a really time consuming task if you don't have Redshift PBR Material plugin.
With this plugin, all relevant maps will be taken automatically based on some customizable keywords, from a given directory. Then the material will be created in a well organized node system, with Triplanar and a switcher to turn it on or off within the Shadergraph.
Arnold Render C4DtoA v4.6.5 for Cinema 4D 2024 Win x64
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Superior hair, fur, and feathers in Cinema 4D!
Ornatrix is a complete hair, fur, and feather creation, animation, and rendering solution for Maxon Cinema 4D. It integrates closely as a part of Cinema 4D to allow an intuitive and easy to learn approach for grooming characters and creation various fiber and scattering effects.
https://ui8.net/ui8/products/3d-character-pack?status=7%3Frel%3Dbkk
Bring your projects to life with a set of studio-quality 3D characters, easily editable in Figma, and fully customizable in Cinema 4D.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
https://c4dplugin.com/product-sp
SplinePatch generates surfaces from three or four splines. It is designed as an object generator and works fully parametric.
Forester is a new 3D technology for creating natural elements such as trees, plants, grass and rocks, and scattering them over terrain. Forester elements are completely animatable with our proprietary HyperWind® technology to deliver hyper-realistic wind animation effects with absolutely minimal effort.