- Bring the power of high-performance surface reconstruction directly into your 3D viewport with Splashsurf Studio v1.0.1. Specifically engineered for Blender 4.5 through 5.0, this add-on bridges the gap between raw particle data and production-ready fluid surfaces. Whether you are working with large-scale ocean simulations or intricate macro splashes, Splashsurf Studio eliminates the tedious "bake-and-wait" cycle, allowing you to visualize and refine your fluid meshes with unprecedented speed.
The core of Splashsurf Studio is its ability to perform real-time meshing. By leveraging the robust pySplashsurf Python library—a high-performance wrapper for the acclaimed splashsurf tool—the add-on converts particle clouds into smooth, manifold surfaces in a fraction of the time required by traditional methods. Dual-Engine Integration: Built on a Rust-based backend for maximum computational efficiency, ensuring your CPU cycles are spent on geometry, not overhead. Dynamic Topology: The add-on handles changing particle counts and complex topologies effortlessly, producing flicker-free meshes suitable for high-end rendering. Seamless Blender Integration: Designed for the modern Blender era, it utilizes the latest API enhancements in versions 4.5+ to ensure stability and UI responsiveness. Adaptive Resolution: Fine-tune your mesh density on the fly. Use low-resolution proxies for layout and animation timing, then scale up to high-fidelity surfaces for final renders with a single click. Splashsurf Studio isn't just a wrapper; it’s a dedicated workspace for fluid artists. It bypasses the limitations of standard metaballs, offering advanced control over smoothing kernels, particle radii, and hole-filling algorithms. Because it is based on the industry-standard splashsurf library, you get mathematically consistent results that are ready for advanced shading and displacement. Host: Blender 4.5, 4.6, and 5.0 (Alpha/Beta/Stable). Backend: Requires pySplashsurf (automated installation options included). Data Types: Compatible with standard Blender particle systems, Geometry Nodes point clouds, and imported .Alembic/.BGEO sequences. Real-Time Surface Reconstruction
Key Features and Performance
Built for Professionals
Compatibility
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