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Paint System v2.1.0 for Blender
Blender 4.2 - 4.5
A simple but flexible painting system for non-photo-realistic-rendering in Blender
Key Features & Workflow 1. Brushes & Textures Custom Brushes: Locate brush presets (e.g., watercolor, pencil) in the tool panel. Adjust size, opacity, and spacing. Import custom textures via Texture Settings to create unique strokes. Real-Time Preview: Paint directly on the model in Texture Paint mode. Ensure you’re in Material Preview or Rendered View (Eevee recommended for real-time performance). 2. Layer System Layer Management: Add/remove layers via a layer stack panel. Adjust blend modes (e.g., Multiply, Overlay) and opacity per layer. Use layer masks for non-destructive editing. Material Setup: The add-on may auto-generate a material with layer nodes. Verify this in the Material Properties tab. 3. Stylized Effects Presets: Apply watercolor (soft edges, blending), pencil (hatching), or cel-shading (flat colors) from preset menus. Tweak parameters like texture scale, color variation, and edge sharpness. Shading Adjustments: Combine with Blender’s Shader Editor to mix NPR paints with procedural textures. Troubleshooting Paint Not Visible: Ensure the object has a valid UV map and the correct material assigned. Check if the paint layers are masked or opacity is set to zero. Brush Issues: Verify texture assignments in Brush > Texture settings. Reset to default if missing. Performance: Reduce viewport resolution or layer count for complex scenes. Use fewer high-resolution textures. Advanced Tips Integration: Use painted textures as masks for modifiers (e.g., Displacement) or particle systems. Bake textures (Image > Bake) for export to other software. Documentation: Review included guides or video tutorials (if provided) for niche techniques like animating painted strokes.
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