https://www.skillshare.com/classes/UE4-Beginners-3D-Platformer-Mastering-the-Character-Class/1560407064
Learn the entire process of creating and setting up your own 3D character inside of the Unreal Engine.
https://www.udemy.com/course/ue4-an-advanced-real-time-arch-viz-project/
In this course, you will learn everything you need to know about architectural visualization using real time technology with Unreal Engine (UE4), the most advanced and professional real time tool available to arch viz artists (It's also free). You will also make use of Datasmith, a tool designed to translate your 3d rendering projects into real time (projects can come from 3ds Max, Revit, SketchUp, etc.) The course will be split into several large sections, with some sections coming later as software and techniques evolve.
UE4 - Making a 2D Platformer With Unreal Engine 4
https://www.skillshare.com/classes/UE4-Making-a-2D-Platformer-With-Unreal-Engine-4/1172768667
Get started with UE4 by learning to make a game from one of the classic genres, the 2D platformer.
- Learn how to use the built-in Paper2D system
- See some of the benefits of leveraging UE4 for 2D games
- Cover the basics of programming a player character, enemies, pickups and more.
UE4 Lighting Presets - 3 Packs
UMAP | UASSET | 4 MB
With these 3 easy to use Unreal Engine 4 lighting presets, you can quickly add a sunny day time feel, a moody night ambiance or a gorgeous sunset vibe to your levels. No plug-ins required and you can simply copy paste the presets from the easy access notepad files in the .zip download without the need to install anything.
UE4 VFX Intro: Fire Image Sequence, partical and material Tutorial
https://www.artstation.com/marketplace/p/Xlwl/ue4-vfx-intro-fire-image-sequence-partical-and-material-tutorial
A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating an image sequence mesh set up in Maya and Zbrush. Then setting up master materials and particle systems in UE4 to render out a flip book sprite sheet particle effect . Another topic covered is creating procedural flames with a more simple panning texture, as well as a simple blowing cinder effect with GPU particles. Finishing by assembling it all together in one particle effect with flexible material instances for changing the look of the flames on the fly.