Pistol Grip Pump Font

 

Pistol Grip Pump Font
TTF | 629 KB RAR
user Coktum |  Comments: (0)

Pistol Caliber Carbine


MAX | FBX | OBJ | TEX

user Gamystyle |  Comments: (0)

 

Pistol Glock 17 Gen4 + Flashlight with laser pointer
Pistol Glock 17 Gen4 + Flashlight with laser pointer
 Pistol Glock 17 Gen4 + Flashlight with laser pointer
MAX | OBJ | MTL | TEXTURES | 99 MB
user Gamystyle |  Comments: (0)

Pistol Weapon Collection 25 HQ Jpeg
Pistol Weapon Collection 25 HQ Jpeg
Pistol Weapon Collection
25 HQ Jpeg | min 4930*3270 | max 9200*6470 | 199 Mb

user capitanzak |  Comments: (0)

AudioHero - Glock Model 19, 9 mm Hand Gun: Three Shots; Handgun, Pistol & Re - 14615902
AudioHero - Glock Model 19, 9 mm Hand Gun: Three Shots; Handgun, Pistol & Re - 14615902
Length: 0:02
user Coktum |  Comments: (0)

Sci-Fi Pistol v4.2x
The sci-fi pistol is perfect for shooters with a focus on the future! The set contains a halographic sight, a magazine, a bullet and a case. Two pistol skins, shutter, reload, trigger animation, bullet, magazine. Version: 4.2x Home Page: https://www.unrealengine.com/marketplace/en-US/product/sci-fi-pistol 

user dimsons |  Comments: (0)

AudioJungle - 357 Magnum Pistol Fires Single Shot - 47337846
https://previews.customer.envatousercontent.com/files/461227222/preview.mp3
AudioJungle - 357 Magnum Pistol Fires Single Shot - 47337846
0:03 | 320 kbps | 16-Bit Stereo, 44.1 kHz | WAV
user envail |  Comments: (0)

The Gnomon Workshop - Creating A Sci-Fi Pistol For Games
 http://www.thegnomonworkshop.com/tutorials/creating-a-sci-fi-pistol-for-games/
 
Learn how to create a sci-fi pistol for game production. Sean Marino, Associate Art Director at Riot Games, shares his workflow for modeling a weapon asset for games, starting from an initial concept and working in references of classic shooters to establish a general style target for the model.   The work begins in Maya, where Sean demonstrates how to create a rough block-out of the weapon, using the concept as a starting guide and taking artistic liberties to adjust the model where needed. The model is then taken into ZBrush, where some hard-surface sculpting work is applied to create a final high-poly model. With the high-res model ready, Sean takes everything into Rizom UV Layout to unwrap and unpack the UVs and bake everything using Marmoset Toolbag.   As the final step of the process, Sean opens up Substance Painter to cover the helpful basics of creating a master material template before diving deep into the detailing work to generate the final look of the weapon.   With over a decade of experience focused on hard-surface and weapon design, Sean’s workshop aims to share his professional, tried-and-tested approach to modeling weapons for production. While his workflow does use specific software, the decision-making and workflow he shares can be applied to the software of your choice. By completing the workshop, you will have the knowledge to create highly detailed weapons for first or third-person games.

 

user Gamystyle |  Comments: (0)



Sci-Fi Gun - Single handed pistol

3DS | OBJ | FBX | TEX


user Gamystyle |  Comments: (0)


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